V1.0.0 Jam Edition
Alrighty, barring bug crushing this will be the build for the Gain Jam! I probably won't do any more work on this for quite some time after the jam since I have two other games I have to finish, but this was a fun concept. I wanted to try out something that would force me to do some resource management, I think I wrangled things to at least make the game playable, if a little slow at times. I definitely learned a lot about optimizing stuff when working with a big number of objects (and a bodged together lighting engine).
- reduced the price of dynamite significantly
- reduced blast radius of dynamite
- reduced fuse time of dynamite
- dynamite now placed towards front of player instead of middle
- blocks clipped into while growing are now eaten (and rocks destroyed)
- pausing now closes the shop
- croissant now more fulfilling to obtain
- added autosave
- reduced rock spawn frequency
- significantly reduced rock frequency for earthquakes
- reduced infill frequencey for earthquakes
- increased chance for loot to spawn in infill blocks for earthquakes
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