Comments

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Are you planning on making this for Android

Nope, no plans for it.

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Does this game contain female characters too, or are there only men?

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We tried to make the characters fairly androgynous since there was limited time for art assets, so you could few any of them as female if you'd like.

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super addicting game loop. I love the way the game is drawn & animated, as well as the music in the background. workers also notice details about each other which I can't help but want to learn more about.

there's also a huge variety of ideas from office to lab to janitor to security stuff, keeps the game interesting for long playthroughs

awesome WG game, hope I get to play more games from the creators!

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Will you mack a android version?

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i think i downloaded the wrong version

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space thumper aside, as one of the recent games featuring animated characters, its really cool you and your team where able to  explore actualy animating them walking from location to location. Even though it looks a little silly (to me persoanly) its definatley a massive step up from default pngs and i think its amazing!

The gameplay feels very remenicent of plague inc and was fun to play although i feel that the actual stats of the sabotaging should be more clearly displayed and that it should indicate in someway that the appliance has been sabotaged as another comment said.

The character designs are all amazing with alot of diversity! I feel that there is another characters that can apeal to everyones taste of pretty and they all scream their own character although i feel that maybe at a later time that they should be subtly indicated who they are outside of ui somehow eventualy, wether it be through the option of removing helmets or maybe some slight changes to individual characters outfits?

I also feel the ui could use some adjusting to be more clear and that you have the option to freely look around whilst a character is selected but also indicate somehow which character has been selected.

Overall this game was alot of fun and was a good step into a new direction of game design for you and your team! I hope you all can enjoy continuing to make games and that i could somehow be constructivley helpful.

Also a brownie point for making me want to play plague inc again lol

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this game did the great achievement of giving me a stiffy. good job chubberdy, this also gives me oc fuel... i will use my mind to hallucinate lore about this game..

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if youre looking for suggestions on post jam updates based on the beginning popup that said workers will be suspicious of those thinner than them i expected there to be a level of strategy where there was a player character who had to balance gaining weight alongside the others while not becoming immobile yourself. furthermore a bit more of a story for why we are doing this would be nice too. over all though very good

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A really great first version of the game, I hope it keeps getting updates in the future, just like your previous games (which are also peak)

As for ideas, I’d love to see a character creator—like, being able to choose the features available in the game; that would be amazing.

Also, it would be good if the differences between characters were a bit more noticeable, since it's easy to lose track of a specific character. It would also add variety to have more shapes or make the head stand out more.

And finally, it would be helpful if there were a clear visual indicator when a location has already been sabotaged, just to avoid confusion.

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LOVE this concept for a game, although I am a sucker for office scenarios haha. Still, it's a fun scenario that's executed fairly well!! aside from some bugs (resolution, spectating not working, etc...) it's a nice lil play :3

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Wish there was a Fullscreen option, because I can't see diddly squat...
Edit: Lowering my monitor resolution fixed it. Wish I could resize the game instead but at least it's playable now! <3

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I like the concept a lot.

Only things I had a problem with was if I pressed the Sabatage button after selecting an interactable item (ex. Security Room), it'd insert a seemingly random sabatage modifier (ex. Vitamin water) that the room isn't supposed to have. And selecting spectate after winning didn't allow me to zoom out. 


on the other side of things, I initially valued keeping the Boilers undercooked for the global suspicion reduction, but after the Fattening bar crossed ahead of the Suspicion bar, I just switched everything to raising the fattening value up as quick as possible in every location, which still kept the fattening value ahead of suspicion for the remaining time I had till winning. 

Still, the idea this game has being a sort of evil lair where your goal is to fatten people up without them noticing opens so many possibilities! Cool game.

Unplayable with proton hotfix (takes upward of 30s for a click to register once past the main menu) but runs just fine through proton experimental. Figured I'd post that here in case anyone else was having the same issues.

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Bug-thing: Can't seem to move the camera anymore after winning the game and spectating? I had my focus on a character when the victory screen hit, so that could be som'th to diddly-do with it

great game as always! there's a bug where fullscreening it freezes the UI and prevents anything from being interacted with tho

btw, I noticed a bug where if you click on a sabotage option you can apply that sabotage to a different object by clicking Sabotage on the object you want to do it on

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New Chubberdy game Yipie UwU

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Two words, god DAMN, absolutely loved this one.

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Damn I thought I solved the window size issues. Glad you enjoyed it anyway!

omfg that titlecard pic is sexy! hope the game lives up to it!