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(+4)

Hello I am wondering If In The 3.0 Update, There is going to be More Upgrades Like More Elasticity Upgrades Or More Ways To Defend Yourself From Slimes, etc

(+5)

The next update is mostly going to be centered around the slimes themselves, new varieties, better sprites to tell them apart, and a proper controller to determine which ones spawn during which waves.

Hello, I am interested in the fact whether there is an ending in the game and how to get it, it's just that I have already discovered all the technologies, but I can't figure out how to complete the passage

(+2)

Currently there isn't an ending to the game. Once that's been implemented I will be making it clear how to get it though.

Could you add a no enemy diffculty like in the last game i keep dieing and just want to see story plz!

(+1)

I will eventually be adding them back in once I get enemy balance nailed down a bit more. Just to speed that along a bit, do you remember about how long you played before you got the the point where you were overwhelmed and what kind of defenses you had set up?

Yes it was about almost  15 minutes in I couldn't get ready in time they broke everything like how I had barriers the starter ones don't have enough health and upgrades are hard for people like me who arn't that good at game like this, timed ones so I failed and had to restart, that is why i'm so happy to hear your gong to add them back!

Thx for replying to my post btw!

so I've been play this game for like an hour and closed the window to the game and I cant load my game, how do I save so this does not happen again? 

Pause the game (esc), click save, then click one of the save slots.

(1 edit)

Will There be a 3.0? I Love The Game And I Am Hoping To See More. (Not Trying to rush btw)

Working on it. Having a bit of trouble making the enemies path correctly though.

(+3)

What was the most painful thing to code in all of this? I'm curious on a programming level.

(+3)

Probably the single thing I spent the most time on is the save system, mostly because making saves backwards compatible is tricky.

(+2)

oh that sounds like pain.

(+3)

It can be, though that's mostly from me not thinking things through and future proofing from the get-go. Just one of those things that I'm learning to do more as I code more.

(+2)

Sometimes it is better to learn as you go.

(+1)

Will the pilot ever get a name?

(+4)

Most likely no.

(+3)

Maybe you can make it a running gag where they're about to ask her name but something interrupts them.

(+1)

Beyond amazing, love it

(-6)

hey can you make it a playable for iPhone and can it be browseable pls

(+3)

There are a lot of reasons why, but no, there is no chance of that ever happening.

(-1)

Have you tried using a Windows emulator on Android?

Windows emulators don't open .exe files

(+1)

Damn that sucks.

Oh, whoops. Thanks for the correction! I apologize for the innocent info my man! 😅

It's alright, I only found out because I had to try to be able to play a windows game in my phone, so, no damage done, no penalty

(+2)(-7)

What will be coming in the next update?

(+3)

Dang I got ratioed. It makes sense, it sounds like I'm rushing the Author to release an update.

(+1)

I am enjoying the game so far, but I'm coming across some issues that I'm either overlooking and missing something, or it's something else. For starters, I put the Upgrade Bench near a LV. 3 Turbine or Solar Panel as a means of giving it power, but it still keeps saying that it needs 40 power even though LV3 Wind Turbine gives 40 power per second and the LV3. Solar Panel gives 60 power per second as well. It worked with the Research Table, so I don't know why the Upgrade Bench is being fussy with me.

The second thing is that I placed an Automatic Miner in the center of where the Crystal/Metal deposits are and I put two big energy sources beside them such as a LVL 3 Wind Turbine, and it's moving the moment I do that. However, despite it having the power, the Automatic Miner isn't mining at all despite it being on and activating.

(+2)

Power is split evenly between everything touching generators, including the player. It's possible you're drawing enough power off the generators that they can't keep the buildings powered when you're standing next to them.

(+1)

I did test that out afterwards, turns out that was the case. Thank you, Chubberdy! I appreciate the help! ^^)/

(1 edit) (+1)

Some short-and-sweet feedback:

--The only bug I've encountered was the game having  [rare] hick-ups while I was trying to build Hab Walls ontop of an already built and working elevator, specifically teleporting the character I was controlling to the top of the platform. Other than that, my experience was smooth.

--I mainly used the Green Character for buying things from the research and suit upgrade station, but then used them for everything--as they're better at holding energy and moving than the others. The Yellow and Orange Characters I mainly played as to see what banter they brought at every Growth Milestones.


Overall, I'm just happy that the world of Spacethumper is getting an official sequel. So; thank you, Devs, for your ongoing development of this game!

Could you add the difficulty options back? The slimes destroyed everything and I might have to restart from the beginning. Love the game though

(+4)(-1)

I will eventually be adding them back in once I get enemy balance nailed down a bit more. Just to speed that along a bit, do you remember about how long you played before you got the the point where you were overwhelmed and what kind of defenses you had set up?

I played the game for a few hours yesterday. I was setting up laser turrets (Mk. I) and fortified barriers, but somehow the slimes got through and destroyed everything in a matter of seconds. I did try to kill them but there were too many

Nothing beyond mk. 1 turrets for the whole playthrough then?

(1 edit)

Yeah, just Mk. 1

(+1)

Well for the time being I would suggest researching and building some of the higher tier defensive structures, they're quite useful!

(+3)

I can't wait to see what I am calling "Section 2" is like. Since the first section feels like the first game. Nostalgic building, but a little more complex. It almost feels like a good first area for strategizing and learning the game a bit more. I hope the next area is really cool! Of course however long it takes before the storm leading to the new area is introduced. Also I feel like there should be more reason to play as characters other than the engineer since the idea of the building speed alone almost trivializes the need to use the miner or the pilot. Not to say either aren't useful. Though in a rts with structures you may want to use the engineer anyways. I feel like the next area should get someone out of their comfort zone a little, challenge the player while also being enjoyable. I keep circling back to the idea of a cavern with moe unique slimes. While there may not be any more enemies that doesn't mean slimes don't evolve to take certain forms. Sorry if I am a little too enthusiastic I just really love this game!

(+4)

Honestly I feel like the Pilot does a better job at building than the engineer because at larger sizes you can build more structures at a time since the Pilot's wider. Not to mention, she carries more energy as well, which means that you can build more structures without needing to refill as often. And even when you do, she gains energy faster as well because she can stand in front of more power sources at a time and becomes bigger faster.

(+1)

Fair point. However it is also because of that size she might be a little... Too fast.

That energy distribution is a blessing and a curse since it means if you want to supply energy to one structure to build it you are being drained of about five or three of them depending on your size.

(+1)

Thanks for making a second!

What do you think if make it so that weak and medium platforms can break if we are too heavy? 

(+6)

I've considered it, but it ends up being more annoying than enjoyable after a bit.

I really should play this version at some point. I might do a wind turbine only challenge. Since wind turbines are becoming the most cost effective and useable source of energy. Might be fun since I only use wind turbines 99% of the time. Granted, there's still tweaking to be involved but nonetheless it will be interesting to see. Might do some testing with that. While these wind turbines are becoming overpowered I feel that there should be a buff to the other generators. 

Bug: Apparently if you switch characters, but are spamming E, you can get the prompt to switch again- which crashes the game.

So there should be an animation for downtime between switches to keep this from happening. While it may seem a bit troubling, it will be effective at patching this glitch and maybe giving the characters a little more personality.

Or disable interact inputs once Yes is selected. Or switch character variables as soon as Yes is selected. An animation is a lot of work- this isn't a big bug.

Now wind turbines are seeming more practical than solar panels. This is going to be a game changer...

(+3)

holy f*** this game made me play freaking 5-7 hours

(+1)

I would love to see more of this game, I enjoy this a lot and would also Pay for the final version of its Release, something I would hope to see is more story, and world-building maybe like they continue to another world and then get stuck. I dunno just Spitballing here 

I do recall once seeing sprites for a raptor like player.  I'm not entirely sure if those will still be in the game. It would be cool to eventually see the next area have another gameplay aspect added on. Since this first area feels really cool in terms of a learning experience. 

I already enjoy what is here and I am going to be excited for upcoming advancements in the gameplay and story.

(+1)

Yeah there were some sprites that eventually evolved into how Tauma looks now, I ended up not liking how they were turning out at the larger sizes though, so unless someone makes a spritepack for them (whenever I end up getting around to adding the functionality for that in as well) they won't show up in the game.

(+1)

Really cool! I feel like the sprites could be reused rather than being a player sprite being a sprite for another character like the crew's boss or something. Since I already like the idea of having a mission briefing.

(1 edit) (+3)

I created an account just so I can talk about how amazing this game is.

When I read “WIP”, I thought of a janky and unfinished game. But I got really surprised when I saw an actual game that was functional from the get go.

One thing I hope to see in the future is having more elasticity upgrades. Instead of 9 upgrades, it would be increased to 12 or 15 upgrades.

Also, having the Movement efficiency upgrades have more effect. Like instead of -5% it would be -10% or being able to nullify energy loss during waking at max weight completely.

All in all, it's an incredible game that I'm very happy to have found.

Please excuse me if my grammar is bad, English is my second language.

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