I do have a question for either the dev, or anyone who has found a good strategy: Has anyone found a way to optimally defend against the slimes in the second area? They spawn WAY too aggressively to easily deal with, and even spamming a load of defensive buildings only barely takes care of them.
Also, what are you actually supposed to do in the second area? I know it says you need to build a teleporter hub, but when I built one and tried to use it, it said I needed to get the others down. How do you do that?
After getting to the cave, I can't find the second character. I searched all around the cave walls but have only found the one the right side of the map
Loving the game so far, but I’m stuck in the second area and am not sure where to find the second lost character. I found the first one in the top left but have no idea where the second one is
I'm curious what mechanic changes will happen in the future. Like for example, a character getting too fat and getting stuck in a hole and having the other characters get them out.
I'm hoping this game has a bright future. As well as having more entries in the series. It's one of my favorite games after all.
Love the game so far! Just the slimes in the caverns were a little annoying, i found the first spawned but i had more that spawned near the center column and i don't know where they came from.
can't wait for sprite making stuffs! Gotta make 3D models and convert them to sprite sheets so that I can basically play these characters with them being 3D in a 2D world (well, the illusion of it, but still! gotta hone my anthro modeling skills first X///X)
or... I could just lazily make the models for the characters after their 2D sprites, and then have models that look good for their intended purpose then when you rotate the camera in blender/exit the single-axis view it looks bad. Decisions, desicions! :D
love this game, is there a way to transfer saves across versions or do you need to start fresh? I honestly don't mind starting fresh because I enjoy playing it :>
I've been working on making things future-proof in terms of saves, anything after version 0.7.0 should work moving forward. Any saves from versions older than that will be buggy/broken.
the game is great, but when you reach the second area it gets a bit difficult to maneuver because of high places and the shit tons of slime so i think adding bridges, platforms that don't require support underneath would be best or make it so that slimes can't break them OR make it so that either there are less slimes or they do less damage. That's how i see thing, up to you to ignore or listen to this, and i hope i don't sound negative because not in any way am i trying to sound like i'm whining, i'm just sharing some ideas, or maybe you were already planning on them or people keep asking about them (i didn't read the other comments)
If you're in the caverns you'll have to find your crewmates before you leave, you don't want to abandon them there! If you're having trouble finding them one is on the left, and the other is as far away from the first as you can get.
Multiplayer definitely not since I'd have to redo too many systems and also learn how to actually make a multiplayer game first. Fat levels are a possibility but not my main focus right now.
The game is great, the sound effects, the pixel art, everything, but can a customizable character option be added in this game or the next game? If not then it was worth the try.
Sprite customization is planned, I was hoping for a way to make the replacement process more streamlined before I implemented it, but it's looking like I'll have to use the same method as before.
Definitely one of the best games I played. Interesting theme of being stuck on a planet. Great music choice, really fits the game. Overall, amazing game. Really looking forward to seeing more updates!
sen told me that i'd need a teleporter to get out, but i have one now, and it just says "no hub detected". how am i supposed to get out of the underground cave area?
i'm just stuck down here now...
edit: figured it out - i needed the teleporter **hub**, not the teleporter itself
Well most games built for a desktop don't really translate well into mobile, there's a lot of stuff that requires a bigger screen to either convey information or have enough accuracy to input. Plus making a mobile version requires completely re-doing all of the controls and usually moving around the game elements to work with touch inputs. I personally also would have to pay additional fees to develop for mobile. It's a lot of effort just to appease people who just go around to random games and say "android pls".
I have a few more buildings I'd like to put in, but none are generators. I'm planning on save files working from older versions moving forward, but there is always a chance something will break.
ok so i love this game so much that i want to play the first one too, but it doesnt have a .exc or .app file to run so im lost on how i get the game to run pls help
Very nice game, I enjoy playing both SPACE thumber 1 and 2. For space thumber 2, does an ending exist or no and for what is the teleporter used for? Keep up the good work!
I feel like the slimes in the west need to be removed or at least spawned way less often. They always gather in hordes and completely destroy whatever you make here.
I'm going to give you some advice. Asking complete strangers to do hours of work for you for free completely unprompted is pretty rude. And yes, saying "I would love it if you did this" does count as asking.
jesus christ not this dude, genuinely do not interact with this dude at all, delete the comment and block him if you can. tl;dr he's a freak that needs to be locked up if the roblox vore avatar wasn't obvious by it and has been an issue in multiple communities lol
Made an account to air out my only greivance with this game: Slimes spawn too many of certain types.
For example: I had a setup that got DESTROYED by the horde of 10-20 brown, grey and green slimes that spawned from both spawners. I had to rebuild (which was easier done than said, as I had Pilot as basically build insurance) but still. Too. Many. Slimes! :shaking: Is this a bug or something, or is it a result of enemy balance being strange? I basically had teir III turrets but that didn't even scratch the slime hordes much...
2. fairy often, so they wouldn't go kaboom from practically lag-spiking times before slimes spawned more
3. I had teir 3 lazer turrets spaced with power supplies between them and some energy walls, even with the better damage dealers, but they barely can kill a single brown/red/purple slime without aid from my drone (I main Dax but I doubt that should matter for this.)
4. no, but I did have a two-miner set up by a slime nest with defenses that worked until enough slimes to entirely destroy all the stuff I had there spawned. also, it takes what feels like HOURS to kill a spawn of red slimes with the drones. (even with lazer turrets, I am taking around 5 minutes or so with my max-level done to kill those red slimes. at least my lazer turrets kill the adds that all those red slimes stacked onto eachother spew.)
also, sorry for replying later than I should have. ;-;
Big fan of the game, I was just wondering if you were planning on adding a "tourist" mode like in the first game, for those that want to play around with the base building and game mechanics without having to worry about the slimes.
can we get something to improve the effectiveness of structures without having to outright replace them with the better version (though these upgrades can be applied to the higher level structures as well), there could be a general durability upgrade for all structures, energy production boost and transfer range increase for the generators, a sort of "thorns" upgrade for the barricades, energy efficiency upgrades for the miners and defence turrets, range and damage upgrades for the turrets, etc.
also can we get a repair pulsar thingy which repairs things for us?
Spacethumper 1 is finalized, unless there's some glaring bug that comes up (which I imagine someone would have found by now) I'm going to keep it as-is.
As much as I know a lot of people want slime inflation to be a mechanic, it's just not what I had in mind for the game mechanics or story-wise.
Multi-player is far beyond what I can code at this point, I don't even know where I would start for that. I would definitely have to have in mind from the beginning of the game since there's a ton of stuff relying on there only being one player and viewpoint.
Sprite mods will definitely be incorporated by 1.0, but might be done sooner if I can figure out a good way to open folders from within the game to prevent the confusion some people have of where their app data folder is.
The alien dinosaur thing is my sona! I don't draw them much these days but I did do one sequence with them a while ago and that's where the profile pic is from.
More characters are not happening at this stage, I like the dynamic the current four have and I really want to make sure I don't keep adding stuff that isn't already on my list of things to complete the game. Gotta get that version 1.0 out sooner than later!
Sorry most of the answers boiled down to "no", I'm happy you're taking this much interest in the game!
I think being able to block off nearly all enemies would end up destroying the balance of the game, especially if it was something you could unlock and just apply to the spawners in quick succession. I might be able to work with something you're limited to one of per map that allows you to completely block enemies to let you build around one area safely. Figuring out what setup will let you neutralize nests with defensive structures was always my intent though.
Can you make a power prioritization toggle on solar panels, turbines, etc? I would like the ability to choose 'Prioritize left/right' and 'ignore left/right'. My laser turrets for instance cannot work because the mining drill is taking too much power; not a train smash but the flexibility would be nice.
Regardless, thanks for making the game. It is a lot of fun.
can you make it so if a reactor's energy output isn't beng utilized (I.E. you or a mine that is currently active) it consumes crystals at a greatly reduced rate (roughly 1/10th the normal rate)?
← Return to game
Comments
Log in with itch.io to leave a comment.
Great game so far!
I do have a question for either the dev, or anyone who has found a good strategy:
Has anyone found a way to optimally defend against the slimes in the second area? They spawn WAY too aggressively to easily deal with, and even spamming a load of defensive buildings only barely takes care of them.
Also, what are you actually supposed to do in the second area? I know it says you need to build a teleporter hub, but when I built one and tried to use it, it said I needed to get the others down. How do you do that?
After getting to the cave, I can't find the second character. I searched all around the cave walls but have only found the one the right side of the map
There is also one on the left side near the bottom.
I'm not sure if I've done something wrong, but I can't seem to find it
Loving the game so far, but I’m stuck in the second area and am not sure where to find the second lost character. I found the first one in the top left but have no idea where the second one is
far right, if you see a giant crystal she's near i think, just go right
I'm curious what mechanic changes will happen in the future. Like for example, a character getting too fat and getting stuck in a hole and having the other characters get them out.
I'm hoping this game has a bright future. As well as having more entries in the series. It's one of my favorite games after all.
Is there anything to do after the cave part? I'm assuming you're working on it but I thought I'd ask lol. Thanks!
Not at the moment! In the full game that part will be optional, but I do have plans for bonus stuff getting unlocked from completing it.
anyway of getting rid of the slime nests? there so annoying!
Nope! You just have to deal with the slimes. Though you can set up turrets right next to them to fry them as they spawn.
Love the game so far!
Just the slimes in the caverns were a little annoying, i found the first spawned but i had more that spawned near the center column and i don't know where they came from.
can't wait for sprite making stuffs! Gotta make 3D models and convert them to sprite sheets so that I can basically play these characters with them being 3D in a 2D world (well, the illusion of it, but still! gotta hone my anthro modeling skills first X///X)
or... I could just lazily make the models for the characters after their 2D sprites, and then have models that look good for their intended purpose then when you rotate the camera in blender/exit the single-axis view it looks bad. Decisions, desicions! :D
love this game, is there a way to transfer saves across versions or do you need to start fresh? I honestly don't mind starting fresh because I enjoy playing it :>
I've been working on making things future-proof in terms of saves, anything after version 0.7.0 should work moving forward. Any saves from versions older than that will be buggy/broken.
the game is great, but when you reach the second area it gets a bit difficult to maneuver because of high places and the shit tons of slime so i think adding bridges, platforms that don't require support underneath would be best or make it so that slimes can't break them OR make it so that either there are less slimes or they do less damage.
That's how i see thing, up to you to ignore or listen to this, and i hope i don't sound negative because not in any way am i trying to sound like i'm whining, i'm just sharing some ideas, or maybe you were already planning on them or people keep asking about them (i didn't read the other comments)
have a good day/night and your work is fantastic
okay in next month
Will there be an update this month?
I can't figure out how to reach Dax in the cave.
Elevators.
Yeah, but the ground leading to Dax has only the room for an elevator, and I can't figure out how to power it.
Platforms.
I never noticed that section before you told me lol.
hmmm from what ending continue this part (1 or 2 or 3 and if its 1 or 2 what weight stage)
There is no ending to the game so far, it's still in progress.
I mean from what ending Continues game from first part
Any of the weights after increasing height the first time.
wait why i cant return to first location and where my freind :(
+ i found bug while you build elevator on max height (on 2 level)
you can stuck in textures + while near elevator standing hub wall its going stuck idk why
If you're in the caverns you'll have to find your crewmates before you leave, you don't want to abandon them there! If you're having trouble finding them one is on the left, and the other is as far away from the first as you can get.
thanks
"Find your Cremated"
sorry, but that is just funny X)
Woops, auto-correct made that sound a lot more ominous.
don't worry, I love how funny it sounds though!
I have question will you add multiplayer and will you add new fat levels or idk how names it
Multiplayer definitely not since I'd have to redo too many systems and also learn how to actually make a multiplayer game first. Fat levels are a possibility but not my main focus right now.
The game is great, the sound effects, the pixel art, everything, but can a customizable character option be added in this game or the next game? If not then it was worth the try.
Sprite customization is planned, I was hoping for a way to make the replacement process more streamlined before I implemented it, but it's looking like I'll have to use the same method as before.
Good to hear and Good luck with that
That's such a GREAT game! So much effort put into animations, neat mechanics and pretty much everything else is spot on!
Really hoping for new updates, or have a number 3 appear
and also cool game 10/10
HOW DO I GET METAL?!?!?
Building and powering miners is the best way to get metal, but you can always shoot your drones laser at a metal node to get a smaller amount.
Definitely one of the best games I played.
Interesting theme of being stuck on a planet.
Great music choice, really fits the game.
Overall, amazing game. Really looking forward to seeing more updates!
uhh, how do i get out of the underground cave?
sen told me that i'd need a teleporter to get out, but i have one now, and it just says "no hub detected". how am i supposed to get out of the underground cave area?
i'm just stuck down here now...
edit: figured it out - i needed the teleporter **hub**, not the teleporter itself
Android pls?
No.
kk js so you know I never see android types of games anymore
Well most games built for a desktop don't really translate well into mobile, there's a lot of stuff that requires a bigger screen to either convey information or have enough accuracy to input. Plus making a mobile version requires completely re-doing all of the controls and usually moving around the game elements to work with touch inputs. I personally also would have to pay additional fees to develop for mobile. It's a lot of effort just to appease people who just go around to random games and say "android pls".
fair point I will leave you be, not ask for android and I'll just do something else
If you want, can you tell me in what program you made your games
Sure, it's gamemaker 2. Neat little program but I can't really recommend it now since they switched to subscription only.
I think they changed that a while ago and went back to the single payment
Love the game and I wanna ask:
1.are you gonna add new power generators?
2.when you will update the game, do I have to play the entire game again or can I to move the data file and play as normal?
I have a few more buildings I'd like to put in, but none are generators. I'm planning on save files working from older versions moving forward, but there is always a chance something will break.
ok so i love this game so much that i want to play the first one too, but it doesnt have a .exc or .app file to run so im lost on how i get the game to run pls help
There is a .exe in the zip file, if you can play this one you should be able to play the first one.
I love the cast of characters, their personalities, and how they interact with each other.
I feel like that makes it stand out from other similar games.
100% My favorite weight-gain game.
is normal if I go in to the cave and it start to shake than the floor break and fall?
Yes.
Ok, thank
Very nice game, I enjoy playing both SPACE thumber 1 and 2. For space thumber 2, does an ending exist or no and for what is the teleporter used for? Keep up the good work!
No ending yet, the teleporter can be used as a way to quickly travel back to a teleporter hub.
Interesting, thanks
I feel like the slimes in the west need to be removed or at least spawned way less often. They always gather in hordes and completely destroy whatever you make here.
Will difficulty ever be added like the last game? :crying:
Eventually yes, I want to get the enemy balance nailed down before giving people the option to just turn them off.
ok thx for replying!
If you want you can add me in there
I would so love it
I'm going to give you some advice. Asking complete strangers to do hours of work for you for free completely unprompted is pretty rude. And yes, saying "I would love it if you did this" does count as asking.
JUST MAKE THAT YOURSELF ONCE THE FEATURE TO MAKE YOUR OWN SPRITES BECOMESA THING DUDE!! :crying: :crying:
jesus christ not this dude, genuinely do not interact with this dude at all, delete the comment and block him if you can. tl;dr he's a freak that needs to be locked up if the roblox vore avatar wasn't obvious by it and has been an issue in multiple communities lol
Fun fact did you know if you're fatter than this dude in anything ever he'll have a complete mental breakdown
Made an account to air out my only greivance with this game: Slimes spawn too many of certain types.
For example: I had a setup that got DESTROYED by the horde of 10-20 brown, grey and green slimes that spawned from both spawners. I had to rebuild (which was easier done than said, as I had Pilot as basically build insurance) but still. Too. Many. Slimes! :shaking: Is this a bug or something, or is it a result of enemy balance being strange? I basically had teir III turrets but that didn't even scratch the slime hordes much...
Alright, I've got a few questions that'll factor into balance changes.
What tier walls did you have?
How often would you say you had to check on/health your defenses?
Did you have any of the other two types of defensive building, or just turrets? If yes how effective were they?
Were your defenses built close to the edge of a cliff?
1. Energy walls
2. fairy often, so they wouldn't go kaboom from practically lag-spiking times before slimes spawned more
3. I had teir 3 lazer turrets spaced with power supplies between them and some energy walls, even with the better damage dealers, but they barely can kill a single brown/red/purple slime without aid from my drone (I main Dax but I doubt that should matter for this.)
4. no, but I did have a two-miner set up by a slime nest with defenses that worked until enough slimes to entirely destroy all the stuff I had there spawned. also, it takes what feels like HOURS to kill a spawn of red slimes with the drones. (even with lazer turrets, I am taking around 5 minutes or so with my max-level done to kill those red slimes. at least my lazer turrets kill the adds that all those red slimes stacked onto eachother spew.)
also, sorry for replying later than I should have. ;-;
Big fan of the game, I was just wondering if you were planning on adding a "tourist" mode like in the first game, for those that want to play around with the base building and game mechanics without having to worry about the slimes.
Eventually yes, I want to get the enemy balance nailed down before giving people the option to just turn them off.
can we get something to improve the effectiveness of structures without having to outright replace them with the better version (though these upgrades can be applied to the higher level structures as well), there could be a general durability upgrade for all structures, energy production boost and transfer range increase for the generators, a sort of "thorns" upgrade for the barricades, energy efficiency upgrades for the miners and defence turrets, range and damage upgrades for the turrets, etc.
also can we get a repair pulsar thingy which repairs things for us?
i have a couple of questions..
Sorry most of the answers boiled down to "no", I'm happy you're taking this much interest in the game!
can we get a way to destroy or otherwise permanently subdue the slime nests? maybe a trap/net that blocks all but the smallest (gray) slimes?
I think being able to block off nearly all enemies would end up destroying the balance of the game, especially if it was something you could unlock and just apply to the spawners in quick succession. I might be able to work with something you're limited to one of per map that allows you to completely block enemies to let you build around one area safely. Figuring out what setup will let you neutralize nests with defensive structures was always my intent though.
Can you make a power prioritization toggle on solar panels, turbines, etc? I would like the ability to choose 'Prioritize left/right' and 'ignore left/right'. My laser turrets for instance cannot work because the mining drill is taking too much power; not a train smash but the flexibility would be nice.
Regardless, thanks for making the game. It is a lot of fun.
I can look into it but probably not, I kinda want to just leave the whole power linking code mess alone.
Fair enough.
can you make it so if a reactor's energy output isn't beng utilized (I.E. you or a mine that is currently active) it consumes crystals at a greatly reduced rate (roughly 1/10th the normal rate)?
That might be able to work and stay balanced. I'll look into it.
Auto miner 1 is the only miner that affected by the "crystal collection" research. I think that's intentional but not completely sure on that...