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Devlog
V0.8.0
July 07, 2024
by
Chubberdy
21
This one is mostly tweaking the defensive buildings and polishing them up a bit, but there has been a change to how NPCs are saved that will break older saves again. - Overhauled gauss cannons, they n...
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V0.7.6
June 27, 2024
by
Chubberdy
12
- Standing on an unpowered elevator no longer freezes your character - Added versioning data to save files for debugging...
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V0.7.5
May 11, 2024
by
Chubberdy
22
- Title screen updated - New game transition a little smoother now - Resetting controls in start menu now displays properly - Inspecting the teleporter hub pre-cave collapse no longer gives dialogue -...
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V0.7.4
May 05, 2024
by
Chubberdy
16
- Fixed issue with game crashing when entering cave...
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V0.7.3
May 03, 2024
by
Chubberdy
15
- Conversations in the cave are no longer dependant on which participant is the player (e.g. talking to Tauma as Dax vs. talking to Dax as Tauma) - Clicking now advances dialogue, and the mouse can be...
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V0.7.2
April 27, 2024
by
Chubberdy
14
- Red slimes can now only shoot from 1 level above their target (no more infinite slime rain) - Red slimes lose a little bit of health every time they shoot - Amount of slimelets in horde waves reduce...
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V0.7.1
April 14, 2024
by
Chubberdy
15
This should make the difficulty more manageable, I messed up with the later spawning and made it so at least 30 slimes were spawning instead of that being the cap. Next update will be balancing out bu...
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V0.7.0
April 13, 2024
by
Chubberdy
19
I expect this one to have quite a few bugs, I'm not sure if it's something I did or a gamemaker update that borked my room loading system but I'm really hoping this latest round of changes will future...
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V0.6.2
October 17, 2023
by
Chubberdy
10
- Fixed npcs not keeping their weights when saving/loading - Character swap dialogue no longer able to be opened during character swap fade out - Nerfed wind turbine max power generation, is now cappe...
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V0.6.1
October 13, 2023
by
Chubberdy
10
- Updated red slime sprite - Updated enemy sprite drawing logic - Wind turbines are now only blocked by hab walls - Wind turbines now generate more power when placed away from ground, up to double whe...
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V0.6.0
September 24, 2023
by
Chubberdy
8
- Objects now saved by name instead of index, should hopefully future-proof saves when adding new objects moving forward - Opening teleporter UI when there is no teleporter hub is placed no longer cra...
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V0.5.1
September 17, 2023
by
Chubberdy
8
This one is mostly for the teleporters, final values for the cost is probably going to change at some point, but right now it's either 100 energy or 10% of your energy at larger sizes to teleport, and...
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