A downloadable game for Windows

Feedback and bug reports are greatly appreciated!

FAQ:

Q: When is the next update?

A: I don't really have a set schedule on updates. I work on the game whenever I find the time/motivation so sometimes it's a couple months before an update is polished enough to release. Bug fix updates have a much shorter time frame though.

Q: Why does my anti-virus flag the download?

A: That's a pretty common issue with gamemaker games (and honestly super small indie games in general). I can fiddle with the export settings to minimize false flags but since I'm not verifying files with microsoft there's always the chance of them flagging them.

Q: Are you adding more weight stages?

A: I'm being pretty non-comittal about adding more weight stages, mostly because if I imply the possibility there's always a follow up question...

Q: WHEN are you adding more weight stages?

A: If they're getting in it's going to be some time after the full 1.0 release of the game. It takes a lot of time and I want to have a complete experience finished before I start adding work-intensive bonus stuff like that.

Q: I found a code, where do I enter it?

A: My hint is that there's only one place in the game where you can enter text, and it's not hidden.

Q: Is there a debug/cheat mode?

A: For me as the dev? Yes. For general use? No, because it causes a lot of bugs that can ruin a save file in non-obvious ways and I don't want to have to chase down self-inflicted bugs. Plus I know that people would be asking for improvements to the debug controls/UI which I'm definitely not doing.


Updated 4 days ago
StatusReleased
PlatformsWindows
Rating
Rated 4.7 out of 5 stars
(163 total ratings)
AuthorsChubberdy, schmidtbuns
GenreStrategy
Tagsfetish, Furry, Tower Defense, weight-gain

Download

Download
Spacethumper2 V1.0.1.zip 142 MB

Development log

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Viewing most recent comments 1 to 40 of 243 · Next page · Last page

so I started making a modded sprite sheet set for a friend, nothing complicated just replacing the head of the mechanic with theirs. I went to test what I had and it didn't change. the original sprites aren't even on my computer anymore and the name is identical. any advice?(...)

(+1)

When you say the original sprites aren't on your computer, do you mean the ones in the download? The Spacethumper_2 folder doesn't contain any base sprites since those are built into the game by default, and should only contain the settings data and any save files you've made. Double check that the images themselves are in the Spacethumper_2 folder in your local app data alongside the settings and save data and not in a separate folder, that could be causing the issue.

nice gameplay. But I can’t leave the cave. idk where use Teleporter hub.

(2 edits) (+1)

This is really good! Though, when I went into the underground area, I could only find 4 of the 5 crystals that prevent you from teleporting out, and I'm assuming that the hollow areas on the side of the wall are supposed to be hints on how to break the walls. Has anyone else figured out how to get the last crystal?

(+1)

I think you're overthinking things; you just need to use elevators to reach all the purple crystals.

(+2)

There's six, and you don't break the walls. Also, the elevator placement for the furthest one up is annoying. In the big open-air space right in front of the little cave where the others are, you need to build an elevator one space off from the left wall.

(15 edits) (+4)

The custom character mods for Smasher and the Will O' the Thiccs have been completed and uploaded. (Fat versions have now also been uploaded too)

I originally accidentally made the mouth of the pilot the wrong colour, so for maybe the one or two people who did download it in the forst day of this post being up, the mouth colour has been fixed.

Tauma: https://steamcommunity.com/sharedfiles/filedetails/?id=3657843621


Pilot (Fixed Mouth Colour): https://steamcommunity.com/sharedfiles/filedetails/?id=3658545078


Dax: https://steamcommunity.com/sharedfiles/filedetails/?id=3657841606


Tauma (Fat): https://steamcommunity.com/sharedfiles/filedetails/?id=3660223947

Pilot (Fat): https://steamcommunity.com/sharedfiles/filedetails/?id=3660223118


Dax (Fat): https://steamcommunity.com/sharedfiles/filedetails/?id=3660223545

(1 edit) (+2)

Can you send some photos of how they look?, I really want to see them but I don't have the game lol

Edit: They're incredible, I wish I had the game so I could play with these mods :3

(+2)

Thank you so much!

(+1)

Thanks you for making these cute little things, All three look adorable UwU

(+2)

Hell yeah, v1.0!

My day started crappy and this made it way better. It's appreciated~

(+2)

WHAT CODE!? WHAT IS THIS CODE EVERYONE KEEPS TALKING ABOUT!?

(+2)

Was a little reward for beating the game before I put in the end screens, since the older versions that told it aren't available anymore I'll tell you that the code is "BIGGER", you'll have to figure out where to enter it though.

(+3)

thank you. I deadass thought this was an inside joke and I was just out of the loop

there is also the code "Fatter" but no one seems to talk about it, it just gives you more energy, which can make gameplay a bit faster if you don't feel like waiting for it to accumulate

(+1)

glad to see how the game develop 0w0!!

(+1)
I have been watching the update and progress of this wonderful game and now that it has reached V1.0.0, and has the ability to create custom sprites to replace some characters, I am also pleased with the way Chubberdy has done this job.
And if anyone is interested, can someone make a Loona sprite(from Helluva boss) and link to this sprite(like some people did custom sprites for the first Spacethumper and send to Weight Gaming), some people will be grateful to have custom sprites for different characters and so on.
(+1)

I know it takes a long time to do, but many people like to make custom characters and then add them to the game. Well, overall the game turned out great.
(+2)

@chubberdy Are you ok with your characters being used in mods for other games to be uploaded to the steam workshop? I’m making custom character mods for the game Smasher and the Will O’ the Thiccs, and was wondering if I could upload mods to the steam workshop that use your characters from Spacethumper 1 and 2 (The Pilot, Tauma, and Dax) for other people to play as, if not no worries.

(+3)

Go right ahead! It'll be neat to see them in Will O' the Thiccs, I enjoyed that game very much.

(1 edit) (+2)

Cool, thank you very much! I will let you know when they are completed and uploaded

(+1)

It is time

(+2)

V1.0 is real!!!!!!

(+1)

Time to learn what has changed.

(+4)

Why does it say 1.0.0? Well, I've got nothing else to do today at the moment, so here we go.

(+4)

Awesome game 

It took me a while to get out of the caves since the last disruptor was way up and you had to place the lift exactly at the right place to get to it (an awesome commenter made a map which helped me haha). Finished the game later too, (2,40 hours of playtime)

Its just a bit hard to cramp every defense together with the right power, that's where I got an Idea on how to make it better! What if you could connect the energy accumulators together to make a crude "power-line"? I think that would be great! 

Also, I think it would be neat to add an immobility option which can be ticked on or off where if you surpass your maximum you can just dump the power (hold w) to get walking again!

(+5)

I hope we get to see these characters again in another game in the same universe once this is finished.  Still, what's here is very fun, but it can be very punishing with how much the odds are stacked against you from the beginning due to the landscape.

(+3)

I dunno if i already made a comment but very fun game and a really damn fun one. Like, the actual mechanics are increadibly interesting. If it wasnt that this was a fetish game, id reccomend it to more of my friends. Hasnt exactly stopped me from recommending to a few select friends though. Cant wait to see it in a 'finished' state.
ALSO
Hope whoever reads this has a good day/night/afternoon/whatever, AND that tomorrow is even better

(+1)

I can't believe it's even better than the first one!!!!!

Just a little sad to realize that the game isn't complete yet qwp

Can we know how much more we have to wait for it to be complete???

(+8)

Pretty much the only thing to finish up before version 1.0 is the end screens, but those are going to take a while considering how many of them I need to draw out. That won't be the last update though, there's a couple of features I want to add even after the game is "done".

(+5)

Exciting to know that you're going to make a lot of end screens!!!

It would have been a little disappointing if there was only one

I will look forward to that new version OwO 

(+5)

Pretty fun little game. I wish automating crystal power were possible, especially when you're forced to use it in a certain part of the game (which I cheated through rather than spend hours and hours trying to build up while slime rains down on you uncontrollably). Definitely lost steam once I was just sitting in a battery charging spot unlocking items. I liked the music, the characters and dialogue was entertaining, and dealing with the more frequent waves at the very end of the game was interesting.

(+2)

Love so much!!!

Ideas you are free to ignore:

Save control settings

Make slimes attack player, forcefeeding their biomass (this would also provide an option making early game/hard wipe better to get some starting energy) (maybe they absorb the dirt blown onto them for nutrients!)

The energy accumulator made me wonder about chaining power lines late game.

'v'

I've looked every, where do I put a code (and idk what the code is or what it does) 

(+3)

Honestly if you don't know what the code is, you don't know what it does, and you don't know where to put it, I would just forget about it for now and enjoy the game without it. It's not something important and doesn't add that much.

(-3)

Got it, but what does it exactly do?

(+1)(-2)

You need go settings and control and put every letter of the word bigger it really don't do anything just makes you bigger 

(+1)(-4)

Thanks for saying what the code does, where to put it and also completely ignore that the creator didn't want anyone to say how it's done since he wanted people to find it on their own

(+3)

Hey maybe tone it down a bit, I can tell people what I want myself.

(+1)

gonna play this in wine on my linux compter! :D

(+3)(-2)

great game :3 the only thing i don't like is having to rearrange my whole base when i wanna upgrade a building if it increases the size of the building

plus we should be able to upgrade the building directly like in the previous game

(+3)

I wonder, would it be possible that in the future there will be more variants in the music?

I feel that the cave part would benefit the most from an extra variant 

(5 edits) (+2)

I must be very stupid, I am going insane and I can not for the life of me find out where or how to input the code. I'm not asking for the exact location, I just need a hint as to which general area it's in, like whether or not its on the surface, in the caverns or in a menu somewhere


edit: omfg, found it. Well played. I put a hint at the bottom of the comment.







Second hint for those who need it: You're probably thinking of the wrong kind of Input. 

(-1)

where exactly? 

someone please give me the best way to deal with the slimes they are getting annoying (btw its a save before you could change the difficulty)

Wait? Can the difficulty be changed now?

(+1)

You could with save editing, I don't think it will break anything but no promises.

how?

There's a Spacethumper folder in your local app data folder, you can google how to get to that one. Difficulty is labeled in the save file.

is it the data folder in the file? If it is, I can't open it, my laptop just doesn't for some reason

never mind, I figured it out,  and I tried something else with the folder and I duplicated one of characters

(+1)

just curious, when do you plan to release 1.0?

(+1)

The only thing left that I would want for 1.0 is the end screens, so whenever I finish those up. There's a few things I want to add after that but those would make the full start to finish experience complete.

How do I maximize the use of the wind turbines? I thought I was at the highest point on the map on the far right side, near the steam spot where the slimes spawn out of I think? and a lvl 3 wind turbine is still only outputting the minimum power (40 power)

(+1)

The say I have it coded the wind turbines are more effective the farther away they are from terrain. In this case the wall acts as terrain, so you'll need to build away from that as well.

whats the code? Also how do I destroy the big crystal? 

(+1)

You get the code by getting to the current end of the game. the big crystal is just for aesthetics at the moment, you can't destroy it.

I see, but I only found four of those crystal things I need to destroy and couldn't find the 5th one

(+1)

You can use the teleportation hub to point you in the right direction.

(3 edits) (+2)

You know what, we need some kind of hardlight bridge platform thing that has to be powered that bridges from one side to another and energy cost scales based on distance.  Yes this idea came because of how much of a chore the overhang is to combat and control. Though this would mean the device can be powered only on one side and nothing can be placed on the platforms. Being a sort of semi platform like the elevator. Though this would ironically be easily exploitable since again, slime AI is weird and they tend to get easily confused with the vertical nature of the game. 

I'm also wondering if it's possible to move the crystal condenser up the tech tree as it is very strong in my opinion and neutralizes the need for drills. Like... Laughably so. Why use a drill if I can just have this box that draws in crystals like a vacuum? Though the downside is the fact it has to be higher to be more efficient, which again... WIND TURBINES. Cheap and easy with reactors being costly, very large and overall terrible for basic defenses. Like the basic reactors are two units large, with the last one being three units. 

(2 edits) (+1)

how do you place down the long-distance teleporter its unhappy being put anywhere and i have the materials 

Deleted 116 days ago
(+2)

It has to be on the ground just like the radio.

(+2)

Also, the code input location is genius. I just wish once it is entered it could be toggled since I find it unironically helpful due to the change of view.

(1 edit) (+1)

I have no clue where it could be i've searched all of the caves and the tutorial so it must be genius

It is smart lol i found it

You can tell me privately for those who want to look for it on their own. 

(1 edit) (+2)

Okay, I've encountered a few issues. 

So on the upside I figured out that the Gauss cannon has a very long range in comparison to the laser. Enough to make me actually use it. So, that's nice. Still, doesn't mean I won't be using the Laser. 

My first issue stems from the flag for having the planet teleporter. If you, like me, destroyed your radio and saved afterwards, you have to do it all over again. 

Likewise, the amount of enemy spawns in hard mode gets absolutely absurd. I mean like, caused a crash absurd. There doesn't really seem to be a system in place that removes idle slimes so they end up just... Stacking and eventually causing memory issues as well as impossible scenarios to survive. 

The last thing I saw before my game crashed was a line of purple slimes floating towards me before the game decided to crash on a pause. 

So, no, I'm not complaining about the gap because I'm lazy, I'm complaining because of how bogged the game gets because of the slimes falling from the gap. Though all things considered I just really hope that there's a workaround. So I technically finished hard mode, but the game said no. 

For now I'm going to try to get back to where I was and try to not lose my mind. I love this game and I want to get to the end, but man is hard mode brutal. I might actually downgrade to normal mode just to get a bit of an easier experience. 

Likely easy, because I at least want to try to get some strategies down for when I replay the game.

Deleted 116 days ago
(+2)

Build a teleporter hub and destroy all the interference slime, then use the hub.

Deleted 116 days ago
(+2)

There's quite a few vertical layers in the caverns, are you sure you've reached the top one? Repositioning the hub can also help tell which areas you've already cleared out.

(+1)

How do i stop game from changing  resolution on its own? It randomly and also every time during launch, switches my options to lowest resolution available and disables fullscreen option.

(+2)

Could be an issue with the settings not getting saved for zone reason. I'll do some testing, but for now try changing the settings both in the main menu and from the pause menu (exiting the settings menu before you close the game with both) and see if that works.

(+1)

Finally finished the radio... 


Only to learn I have to make a planet to planet teleporter. 


At least I have time to prep for it.


Taking a break for the moment since my save is closing in on the fifth hour and I want to figure out how to set up an energy accumulator so I can attempt to max out the energy of all the crew mates before teleporting.

I'll give my thoughts about the current build of the game.

The difficulty in hard is really brutal and I love it for how much of a challenge it is. Yet many buildings feel like fodder. 

First is, you don't need to guess, it is everything but the Energy laser for defense. The defensive structures are great until you try anything other than the laser in which case they're kinda middling. Especially combined with the ability to have multilayered structures and wind turbines. The Laser just has really good and consistent damage. 

In my honest opinion the teleporter is the second most useless thing in the game due to it really being just able to teleport to one location. 

The most useless being the drills.

Yes, the drills.

Because your laser is practically made for mining and mining only. The miner the most useful party member and the engineer being ironically the most useless later down the line. The pilot being the builder in mass, pun intended, due to having a much larger hitbox for providing energy to multiple structures at once.

Besides, you can mine crystals with the laser before getting crystal mining for the mining drills. Sure it's slow, but you have Dax for a reason. His mining laser makes gathering resources quite trivial. 

As for some structures that might require some adjustments/special one of a kind structures, I think there should be changes to make the Solar Panel more viable like having it be cheaper. Of course, wind turbines really shine with energy accumulators. Get enough of them and you can generate even more energy.

The only issue is the height check is a circle radius for power amplifiers. So next to the overhang it loses quite a bit of energy. 

As for a solution to getting to the other side of overhangs, there should be like bridges that can be held up, but have to be used specifically between two overhangs. 

I love what the game has so far. 

i can't find the sprite sheets in the new patches

(+1)

Since sprite swapping isn't fully implemented I haven't included the spritesheets yet. Once it's actually possible to do a full sprite swap is when I'll include the files.

If I remember correctly, there's a version in the comments where you eat the slime instead 

(+1)

In a sense I see why tourist mode won't be added, since there is so much more content based on defense, It's still sort of annoying but I think enough people annoy you about it. It would be cool if there was a way to see when the slimes will attack next though.

When player is at maximum weight, I can't use the freight elevator. Of course, I am still providing energy to the freight elevator. Is this by design? 

(+2)

Depends on who you're playing as. all the elevators only work if nothing is hanging off the sides, which pilot and her prodigious width has a much harder time of doing.

(+1)

been loving the game since the first one and this one going even better than i imagined, tho i do need some help.......how do i get out of the cave

(+4)

Once you destroy all the interference nodules you can use the teleporter hub to get out. If you're having trouble finding them the telepoeter hub can help with that as well.

Thank you  so muuuch

(+1)

ALSO, that cheat code input placement is so clever, mad props

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