
Spacethumper 2
A downloadable game for Windows
Feedback and bug reports are greatly appreciated!
FAQ:
Q: When is the next update?
A: I don't really have a set schedule on updates,. I work on the game whenever I find the time/motivation so sometimes it's a couple months before an update is polished enough to release. Bug fix updates have a much shorter time frame though.
Q: Why does my anti-virus flag the download?
A: That's a pretty common issue with gamemaker games (and honestly super small indie games in general). I can fiddle with the export settings to minimize false flags but since I'm not verifying files with microsoft there's always the chance of them flagging them.
Q: Are you adding more weight stages?
A: I'm being pretty non-comittal about adding more weight stages, mostly because if I imply the possibility there's always a follow up question...
Q: WHEN are you adding more weight stages?
A: If they're getting in it's going to be some time after the full 1.0 release of the game. It takes a lot of time and I want to have a complete experience finished before I start adding work-intensive bonus stuff like that.
Q: I found a code, where do I enter it?
A: My hint is that there's only one place in the game where you can enter text, and it's not hidden.
Q: Is there a debug/cheat mode?
A: For me as the dev? Yes. For general use? No, because it causes a lot of bugs that can ruin a save file in non-obvious ways and I don't want to have to chase down self-inflicted bugs. Plus I know that people would be asking for improvements to the debug controls/UI which I'm definitely not doing.
| Status | Released |
| Platforms | Windows |
| Rating | Rated 4.7 out of 5 stars (153 total ratings) |
| Authors | Chubberdy, schmidtbuns |
| Genre | Strategy |
| Tags | fetish, Furry, Tower Defense, weight-gain |



Comments
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Awesome game
It took me a while to get out of the caves since the last disruptor was way up and you had to place the lift exactly at the right place to get to it (an awesome commenter made a map which helped me haha). Finished the game later too, (2,40 hours of playtime)
Its just a bit hard to cramp every defense together with the right power, that's where I got an Idea on how to make it better! What if you could connect the energy accumulators together to make a crude "power-line"? I think that would be great!
Also, I think it would be neat to add an immobility option which can be ticked on or off where if you surpass your maximum you can just dump the power (hold w) to get walking again!
I hope we get to see these characters again in another game in the same universe once this is finished. Still, what's here is very fun, but it can be very punishing with how much the odds are stacked against you from the beginning due to the landscape.
I dunno if i already made a comment but very fun game and a really damn fun one. Like, the actual mechanics are increadibly interesting. If it wasnt that this was a fetish game, id reccomend it to more of my friends. Hasnt exactly stopped me from recommending to a few select friends though. Cant wait to see it in a 'finished' state.
ALSO
Hope whoever reads this has a good day/night/afternoon/whatever, AND that tomorrow is even better
I can't believe it's even better than the first one!!!!!
Just a little sad to realize that the game isn't complete yet qwp
Can we know how much more we have to wait for it to be complete???
Pretty much the only thing to finish up before version 1.0 is the end screens, but those are going to take a while considering how many of them I need to draw out. That won't be the last update though, there's a couple of features I want to add even after the game is "done".
Exciting to know that you're going to make a lot of end screens!!!
It would have been a little disappointing if there was only one
I will look forward to that new version OwO
Pretty fun little game. I wish automating crystal power were possible, especially when you're forced to use it in a certain part of the game (which I cheated through rather than spend hours and hours trying to build up while slime rains down on you uncontrollably). Definitely lost steam once I was just sitting in a battery charging spot unlocking items. I liked the music, the characters and dialogue was entertaining, and dealing with the more frequent waves at the very end of the game was interesting.
Love so much!!!
Ideas you are free to ignore:
Save control settings
Make slimes attack player, forcefeeding their biomass (this would also provide an option making early game/hard wipe better to get some starting energy) (maybe they absorb the dirt blown onto them for nutrients!)
The energy accumulator made me wonder about chaining power lines late game.
'v'
I've looked every, where do I put a code (and idk what the code is or what it does)
Honestly if you don't know what the code is, you don't know what it does, and you don't know where to put it, I would just forget about it for now and enjoy the game without it. It's not something important and doesn't add that much.
Got it, but what does it exactly do?
You need go settings and control and put every letter of the word bigger it really don't do anything just makes you bigger
Thanks for saying what the code does, where to put it and also completely ignore that the creator didn't want anyone to say how it's done since he wanted people to find it on their own
Hey maybe tone it down a bit, I can tell people what I want myself.
gonna play this in wine on my linux compter! :D
great game :3 the only thing i don't like is having to rearrange my whole base when i wanna upgrade a building if it increases the size of the building
plus we should be able to upgrade the building directly like in the previous game
I wonder, would it be possible that in the future there will be more variants in the music?
I feel that the cave part would benefit the most from an extra variant
I must be very stupid, I am going insane and I can not for the life of me find out where or how to input the code. I'm not asking for the exact location, I just need a hint as to which general area it's in, like whether or not its on the surface, in the caverns or in a menu somewhere
edit: omfg, found it. Well played. I put a hint at the bottom of the comment.
Second hint for those who need it: You're probably thinking of the wrong kind of Input.
where exactly?
someone please give me the best way to deal with the slimes they are getting annoying (btw its a save before you could change the difficulty)
Wait? Can the difficulty be changed now?
You could with save editing, I don't think it will break anything but no promises.
how?
There's a Spacethumper folder in your local app data folder, you can google how to get to that one. Difficulty is labeled in the save file.
is it the data folder in the file? If it is, I can't open it, my laptop just doesn't for some reason
never mind, I figured it out, and I tried something else with the folder and I duplicated one of characters
just curious, when do you plan to release 1.0?
The only thing left that I would want for 1.0 is the end screens, so whenever I finish those up. There's a few things I want to add after that but those would make the full start to finish experience complete.
How do I maximize the use of the wind turbines? I thought I was at the highest point on the map on the far right side, near the steam spot where the slimes spawn out of I think? and a lvl 3 wind turbine is still only outputting the minimum power (40 power)
The say I have it coded the wind turbines are more effective the farther away they are from terrain. In this case the wall acts as terrain, so you'll need to build away from that as well.
whats the code? Also how do I destroy the big crystal?
You get the code by getting to the current end of the game. the big crystal is just for aesthetics at the moment, you can't destroy it.
I see, but I only found four of those crystal things I need to destroy and couldn't find the 5th one
You can use the teleportation hub to point you in the right direction.
You know what, we need some kind of hardlight bridge platform thing that has to be powered that bridges from one side to another and energy cost scales based on distance. Yes this idea came because of how much of a chore the overhang is to combat and control. Though this would mean the device can be powered only on one side and nothing can be placed on the platforms. Being a sort of semi platform like the elevator. Though this would ironically be easily exploitable since again, slime AI is weird and they tend to get easily confused with the vertical nature of the game.
I'm also wondering if it's possible to move the crystal condenser up the tech tree as it is very strong in my opinion and neutralizes the need for drills. Like... Laughably so. Why use a drill if I can just have this box that draws in crystals like a vacuum? Though the downside is the fact it has to be higher to be more efficient, which again... WIND TURBINES. Cheap and easy with reactors being costly, very large and overall terrible for basic defenses. Like the basic reactors are two units large, with the last one being three units.
how do you place down the long-distance teleporter its unhappy being put anywhere and i have the materials
It has to be on the ground just like the radio.
Also, the code input location is genius. I just wish once it is entered it could be toggled since I find it unironically helpful due to the change of view.
I have no clue where it could be i've searched all of the caves and the tutorial so it must be genius
It is smart lol i found it
You can tell me privately for those who want to look for it on their own.
Okay, I've encountered a few issues.
So on the upside I figured out that the Gauss cannon has a very long range in comparison to the laser. Enough to make me actually use it. So, that's nice. Still, doesn't mean I won't be using the Laser.
My first issue stems from the flag for having the planet teleporter. If you, like me, destroyed your radio and saved afterwards, you have to do it all over again.
Likewise, the amount of enemy spawns in hard mode gets absolutely absurd. I mean like, caused a crash absurd. There doesn't really seem to be a system in place that removes idle slimes so they end up just... Stacking and eventually causing memory issues as well as impossible scenarios to survive.
The last thing I saw before my game crashed was a line of purple slimes floating towards me before the game decided to crash on a pause.
So, no, I'm not complaining about the gap because I'm lazy, I'm complaining because of how bogged the game gets because of the slimes falling from the gap. Though all things considered I just really hope that there's a workaround. So I technically finished hard mode, but the game said no.
For now I'm going to try to get back to where I was and try to not lose my mind. I love this game and I want to get to the end, but man is hard mode brutal. I might actually downgrade to normal mode just to get a bit of an easier experience.
Likely easy, because I at least want to try to get some strategies down for when I replay the game.
Build a teleporter hub and destroy all the interference slime, then use the hub.
There's quite a few vertical layers in the caverns, are you sure you've reached the top one? Repositioning the hub can also help tell which areas you've already cleared out.
How do i stop game from changing resolution on its own? It randomly and also every time during launch, switches my options to lowest resolution available and disables fullscreen option.
Could be an issue with the settings not getting saved for zone reason. I'll do some testing, but for now try changing the settings both in the main menu and from the pause menu (exiting the settings menu before you close the game with both) and see if that works.
Finally finished the radio...
Only to learn I have to make a planet to planet teleporter.
At least I have time to prep for it.
Taking a break for the moment since my save is closing in on the fifth hour and I want to figure out how to set up an energy accumulator so I can attempt to max out the energy of all the crew mates before teleporting.
I'll give my thoughts about the current build of the game.
The difficulty in hard is really brutal and I love it for how much of a challenge it is. Yet many buildings feel like fodder.
First is, you don't need to guess, it is everything but the Energy laser for defense. The defensive structures are great until you try anything other than the laser in which case they're kinda middling. Especially combined with the ability to have multilayered structures and wind turbines. The Laser just has really good and consistent damage.
In my honest opinion the teleporter is the second most useless thing in the game due to it really being just able to teleport to one location.
The most useless being the drills.
Yes, the drills.
Because your laser is practically made for mining and mining only. The miner the most useful party member and the engineer being ironically the most useless later down the line. The pilot being the builder in mass, pun intended, due to having a much larger hitbox for providing energy to multiple structures at once.
Besides, you can mine crystals with the laser before getting crystal mining for the mining drills. Sure it's slow, but you have Dax for a reason. His mining laser makes gathering resources quite trivial.
As for some structures that might require some adjustments/special one of a kind structures, I think there should be changes to make the Solar Panel more viable like having it be cheaper. Of course, wind turbines really shine with energy accumulators. Get enough of them and you can generate even more energy.
The only issue is the height check is a circle radius for power amplifiers. So next to the overhang it loses quite a bit of energy.
As for a solution to getting to the other side of overhangs, there should be like bridges that can be held up, but have to be used specifically between two overhangs.
I love what the game has so far.
i can't find the sprite sheets in the new patches
Since sprite swapping isn't fully implemented I haven't included the spritesheets yet. Once it's actually possible to do a full sprite swap is when I'll include the files.
If I remember correctly, there's a version in the comments where you eat the slime instead
In a sense I see why tourist mode won't be added, since there is so much more content based on defense, It's still sort of annoying but I think enough people annoy you about it. It would be cool if there was a way to see when the slimes will attack next though.
When player is at maximum weight, I can't use the freight elevator. Of course, I am still providing energy to the freight elevator. Is this by design?
Depends on who you're playing as. all the elevators only work if nothing is hanging off the sides, which pilot and her prodigious width has a much harder time of doing.
been loving the game since the first one and this one going even better than i imagined, tho i do need some help.......how do i get out of the cave
Once you destroy all the interference nodules you can use the teleporter hub to get out. If you're having trouble finding them the telepoeter hub can help with that as well.
Thank you so muuuch
ALSO, that cheat code input placement is so clever, mad props
Is the radio only being placable on solid ground intentional? I know it says you can't place it in front of platforms, but I doubt that means you can't place it on them. Unless it does?
Yes, the radio must be grounded. This is for the dual purpose of forcing more mindful placement for the end game objective and also preventing the frustrating situation of a very expensive building collapsing from one platform below getting destroyed.
Nice. Time to figure out how to get a good spot for the radio. Alas, I also already have that expensive building collapsing pain from just normal playing.
Okay, let me go on a rant, because I'm sure I'm not the only one who's had base demolishment because of the stupid overhang. It is the most evil thing in this game and I love and hate it. I love it because it's an early game trap and forces players to go farther out, I hate it because of how it's used in the cave.
The first overhang is the most difficult part of the game because of how close the slime nest is by comparison to the other slime nest. So it isn't really good to even remotely put anything underneath to mine crystals. The cave on the other hand, changes that and makes it more difficult. Your solar panels are useless, your wind turbines are nerfed. So you're left with crystals. Only problem is, again, slime nests right next to resources that you're going to get jumped by. So if you build anything, odds are it's going to be destroyed.
Then again this is my experience on hard mode. So overall it does feel challenging and punishing for any mistake.
So I just discovered a huge bug... The Red Slime flinger can move while the game is paused. Though it is under very specific circumstances. Due to the nature of pathfinding, the slimes can get... Stuck if there's a platform they can't reach. So they try desperately to hop back and forth in order to reach it. Though the one exception is the walking red slime sentry. This thing... Is pretty buggy. If you pause while it is flickering between walking one direction and another it will slide in the direction of its sprite.
All because of the overhang.
Yo!!! Let's go! I've been waiting for this!
Now I'm going to have to wait until later to play this unfortunately.
bug: you can open the build menu during the intro cutscene, and clicking "Build" creates an error
also, i can't pause nor move in the tutorial, making it incompletable
New version let's go!!!!!!!!!!!
bruh, I already softlock after being unable to interact with the research table (it literally just does not work)
You have to power it with an adjacent generator.
yeah, I did (I'm hitting the interact key and it does nothing, despite this.)
Ah, there's the issue. For buildings you have to right click on the building itself. I tried making it a key initially but which building got interacted with was unclear sometimes without how wide the sprite gets so I went with right click instead.
ahhhh, okay then.
honestly, the slimes ARE SO FUCKING OVERWHELMING, AND WHY ISNT THERE ANYTHING IN THE SETTINGS TO DISABLE THEM, THIS IS A GLARING ISSUE THAT MUST BE ADDRESSE
i wouldn't say it's a glaring issue, and they said they're working on difficulty settings; but yeah, i agree with the principle, i just wanna vibe lol. maybe the setting could just make it so they aren't hostile and don't damage structures? iunno :3
he sadly said he wont make an option/mode to disable the slimes since half the game is the slimes attacking
yeah, i get that; that's why i said the option could be to just make them nonhostile instead of outright gone. honestly, i'd be happy with just an easy mode lol
Non-hostile would have pretty much the same effect as having them be gone (I guess with added lag as they all piled up without being killed). Easy mode is coming though!
fair enough, i'm looking forward to it!
I can't wait for when V0.11.0 come out
I have a feeling that it will be a great update
Hello creator of this game i have a question when we can have a sprite sheet to edit the characters in game?
I'll be releasing sprite sheets with the update that allows for custom sprites to be used in the game.
So has the old upgrading system been removed? I can't seem to just make what I already have placed better. I have to destroy it and put a whole new building there?
Yeah, the old system doesn't work now that you're considered to be touching every building the sprite covers instead of just the one in the middle. Plus the old system was a bit clunky with how larger buildings would only expand to the right anyway. An important exception are platforms, which can have the blueprint for upgrades placed and built on top of them.
im a huge fan of this game mechanic and i absolutely cant wait to see more! i played through the whole game and i am completely stumped where to put the "cheat code." how am i supposed to know??? ive never even seen where i could type in my own text in any of the menus!
what i like: the art and the sounds, and the subtle detail of the music getting more instruments the larger you are, very wii tanks or mariokart level selector vibes, and it also adds sections of calmness and crescendos to make it not repetitive! tho some more variety would of course be welcome. the building was good! i wouldnt say its very great but it works well enough. i love the detail of the animations, apart from.. dex annnnnnd.. (i fuckin forget her name, the other small one), not having much of any idle animation when small enough. must be so much work to do each and every amount of weight for all the movement! something these weight gain sprite games do to the motivation i bet, its gotta be so teadious. and for the sound, i love how may layers it has! slosh, groan, suit creaking, stomping, and it all changes slightly for each weight level! tho one thing, i wish the frequency of groans would get slightly more often the heavier you get. like, once every 1 or 3 seconds instead of the 5 or 8 seconds, just for the larger sizes. and more sound variety to make it even more organic and immersive! i also liked the dialogue, its got character and depth, each character has a personality, and its not super long and word vomit.
what i dont like: the power system. above all. it is so irritating that accumulators cannot work when they have overlapping s.o.i.'s i wish they didnt exist altogether. i wish each building would run power to each other all as one total power subgrid, separated only by gaps in buildings. as boring as that may be, that is the most effective and most convenient to work with. anything else just makes base building irritating, apart from using wires, either placed on a separate build layer or as one power pole that has a range to connect to other poles, and a range to connect to buildings, can act the same for a wireless concept as well. something i really think should be a building is an auto repair defence tower, because god forbid i have to rush back and forth and back and forth to make sure nothing is fucking breaking. speaking of, i never got the chance to use the energy based wall, because i couldnt be fucked to find a way for it to get power. another q.o.l. thing i would love to have is a building upgrade that unlocks automatically sending resources into the player storage. AUTOSAVE, PLEASE. WITH A CONFIGURABLE SAVE FREQUENCY, and naming save files. (thats where i assumed to be able to put the cheat code). A WORLD MAP, with enemy indicators would also help lots, if you dont decide to impliment an auto repair tower, and would be useful if both are added anyways. a faint building grid when about to place a building would also help a little.
all in all, this was a great experence regardless of the irritations. i really want to play more, see more map detail, more character detail, more story, more buildings, enemies (that mmmperhaps make you chonky? like a debuf fat amount, fat that isnt the bio energy? which also makes you more gurgly ~//v//~... ahem), more events! fuckin flesh it out man! im invested! i'll support on patreon if you have one!
edit: i think ive found where to put it!!! but.... what does it do.... lmao. i opened my save thats about 3/4ths of the way through the game and idks whats different lol
OH I SEE NOW LMAO
WTF HOW DID I ONLY NOW FIND AN UNDERGROUND AREA
After getting the suggestion that maybe the other characters don't want to have to be apart of the situation (thanks KY25), I decided to play through the whole game (and remembered to save when I got super far) and managed to complete both the research table and upgrade station, as well as getting the radio tower and beating that part. I then wanted to figure out the code, because I now knew it but still didn't know where to put it. I figured maybe the controls menu because it has the same amount of letters as the code, but it didn't work. I might be completely off track, because the only hint I know of that tells you were you might be able to put the code in was talking about the menu. I'm not sure if that was changed by the time I'm playing this, or if I'm just blind. I am currently in the caves right now, trying to figure out whether or not it has at least a hint on where you can use the code, but keep getting demolished by the slimes which keep destroying my elevators and wind turbines.
I can now confidently say, my original opinion of the game was invalid, and I am now in love with this game, not counting the few flaws I've found with the game.
Grateful to know that my comment help you to be able to see the game from another point of view and enjoy it