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I need help I'm stuck in the purple cave and don't know what to do reall

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Build a teleporter hub and destroy all the interference slime, then use the hub.

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How do i stop game from changing  resolution on its own? It randomly and also every time during launch, switches my options to lowest resolution available and disables fullscreen option.

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Could be an issue with the settings not getting saved for zone reason. I'll do some testing, but for now try changing the settings both in the main menu and from the pause menu (exiting the settings menu before you close the game with both) and see if that works.

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Finally finished the radio... 


Only to learn I have to make a planet to planet teleporter. 


At least I have time to prep for it.


Taking a break for the moment since my save is closing in on the fifth hour and I want to figure out how to set up an energy accumulator so I can attempt to max out the energy of all the crew mates before teleporting.

I'll give my thoughts about the current build of the game.

The difficulty in hard is really brutal and I love it for how much of a challenge it is. Yet many buildings feel like fodder. 

First is, you don't need to guess, it is everything but the Energy laser for defense. The defensive structures are great until you try anything other than the laser in which case they're kinda middling. Especially combined with the ability to have multilayered structures and wind turbines. The Laser just has really good and consistent damage. 

In my honest opinion the teleporter is the second most useless thing in the game due to it really being just able to teleport to one location. 

The most useless being the drills.

Yes, the drills.

Because your laser is practically made for mining and mining only. The miner the most useful party member and the engineer being ironically the most useless later down the line. The pilot being the builder in mass, pun intended, due to having a much larger hitbox for providing energy to multiple structures at once.

Besides, you can mine crystals with the laser before getting crystal mining for the mining drills. Sure it's slow, but you have Dax for a reason. His mining laser makes gathering resources quite trivial. 

As for some structures that might require some adjustments/special one of a kind structures, I think there should be changes to make the Solar Panel more viable like having it be cheaper. Of course, wind turbines really shine with energy accumulators. Get enough of them and you can generate even more energy.

The only issue is the height check is a circle radius for power amplifiers. So next to the overhang it loses quite a bit of energy. 

As for a solution to getting to the other side of overhangs, there should be like bridges that can be held up, but have to be used specifically between two overhangs. 

I love what the game has so far. 

i can't find the sprite sheets in the new patches

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Since sprite swapping isn't fully implemented I haven't included the spritesheets yet. Once it's actually possible to do a full sprite swap is when I'll include the files.

If I remember correctly, there's a version in the comments where you eat the slime instead 

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In a sense I see why tourist mode won't be added, since there is so much more content based on defense, It's still sort of annoying but I think enough people annoy you about it. It would be cool if there was a way to see when the slimes will attack next though.

When player is at maximum weight, I can't use the freight elevator. Of course, I am still providing energy to the freight elevator. Is this by design? 

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Depends on who you're playing as. all the elevators only work if nothing is hanging off the sides, which pilot and her prodigious width has a much harder time of doing.

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been loving the game since the first one and this one going even better than i imagined, tho i do need some help.......how do i get out of the cave

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Once you destroy all the interference nodules you can use the teleporter hub to get out. If you're having trouble finding them the telepoeter hub can help with that as well.

Thank you  so muuuch

ALSO, that cheat code input placement is so clever, mad props

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Is the radio only being placable on solid ground intentional? I know it says you can't place it in front of platforms, but I doubt that means you can't place it on them. Unless it does?

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Yes, the radio must be grounded. This is for the dual purpose of forcing more mindful placement for the end game objective and also preventing the frustrating situation of a very expensive building collapsing from one platform below getting destroyed.

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Nice. Time to figure out how to get a good spot for the radio. Alas, I also already have that expensive building collapsing pain from just normal playing. 

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Okay, let me go on a rant, because I'm sure I'm not the only one who's had base demolishment because of the stupid overhang. It is the most evil thing in this game and I love and hate it. I love it because it's an early game trap and forces players to go farther out, I hate it because of how it's used in the cave.

The first overhang is the most difficult part of the game because of how close the slime nest is by comparison to the other slime nest. So it isn't really good to even remotely put anything underneath to mine crystals. The cave on the other hand, changes that and makes it more difficult. Your solar panels are useless, your wind turbines are nerfed. So you're left with crystals. Only problem is, again, slime nests right next to resources that you're going to get jumped by. So if you build anything, odds are it's going to be destroyed.

Then again this is my experience on hard mode. So overall it does feel challenging and punishing for any mistake. 

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So I just discovered a huge bug... The Red Slime flinger can move while the game is paused.  Though it is under very specific circumstances. Due to the nature of pathfinding, the slimes can get... Stuck if there's a platform they can't reach. So they try desperately to hop back and forth in order to reach it. Though the one exception is the walking red slime sentry. This thing... Is pretty buggy. If you pause while it is flickering between walking one direction and another it will slide in the direction of its sprite. 

All because of the overhang. 

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Yo!!! Let's go! I've been waiting for this!


Now I'm going to have to wait until later to play this unfortunately.

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