Really love the new Qol additions but there’s been a few things I noticed when I played.
For whatever reason I get the angry response from customers despite being in the green time sector. And the customer appearance sector seems to be not working despite having S rank on all of them
Time is only one of the criteria your score, getting the ingredients correct and stacking them neatly also contribute. The viewer only tangentially relates a customer high score with their weight. You still have to see the weight itself for it to unlock in the viewer, but if you've got an S for them they should have gone up in weight at least once and be viewable. What exactly isn't working about the viewer?
It's possible that your old save file is what's crashing the game. The save file should be located in the local app data folder on your computer, try moving it out of there and see if that fixes it.
how many weight gain stages does each character have, since as far as i can see they're not all unlocked in the gallery. Also, do you unlock more weight gain stages with S ranks?
This is a bit of a silly question. Do you think there's just a button I press that ports the game to mobile automatically? It takes time and effort that I would rather not spend to make a worse version of the game on a platform it was not designed for.
"Why aren't you making a version of your free game that's more convenient for me?" Come on, think about what you're saying before you ask questions that make you sound entitled.
Omg this game is so cute!! I would say it is close to perfect. Great characters (if limited) fantastic gameplay that brings such a fresh spin to the classic assembly cooking style game. Having it be physics based is so fun, and the daily gimmicks are too. I would have preferred to have more increments in the weight gain, as well as more skin getting revealed (captain already exibits a bit of that ;)
Good game. I like it. Trying to 100% this game was a little painful and annoying for me, but I (kinda) did it, eventually.
S Ranking Day 4 (Low-Gravity) seems impossible, like someone before me has pointed out, because of Captain. I have, given Captain the straightest, burnt burger three times, with time still in green, and I get an A. Thankfully, you don't have to S Rank every day to get S overall.
Day 5 ending will seemingly always play when beating it, even individually, and, when beaten individually, will always give an F, as it doesn't count your best scores, it counts the entire current run.
For those seeking to S Rank, or just see the customers at their biggest, Tier 3 is the max. Also, my winning attempt looked like: SSSAS (The A is cause of Captain).
So, once again, good game, I do like this game very much, trying to S Rank the game was a little painful, but I'm happy I finally did it.
This game is so goooood! The gameplay is a fun idea executed perfectly, especially since I didn't expect there to be so many combinations that can be ordered on top of the different obstacles. And of course, all the art is wonderful, both the characters and the backgrounds! I would love to see more of a game like this if y'all continue to develop it. The only downside is... I kinda want a burger now...
Something got messed up between last version and this update. I thought the balance changes would make for an interesting challenge to return to, so I downloaded the game, made Glorpina her first order on day 1 and was left mouth agape at the fact she gave me a C on a burger that otherwise looked perfect. Cue a lot of stubborn testing and I was finally able to get an S rank by cooking the bottom bun *just* before the first appearance change. It seems all the other first customers of the day suffer from this issue, and additionally getting an S rank on Captain on low-grav still seems impossible and I'm not sure why (I could do more testing but I don't want to repeat the first customer's order every time so I opted not to).
Aside from this, customers also seem to take into account ingredients on the cooker when rating their order, so you can wind up getting an F rank out of left field because you forgot to trash something before handing over the burger. If this works like I think it does technically I guess it means you could give the customer a seemingly empty plate and get an actual score for it, but like I said before I've had enough for the time being.
Overall, I think the update is cool, but it's a shame that it's so broken. The level select and gallery are undoubtedly nice but it also sucks your effective progress gets reset if you don't start from the very beginning every time instead of the score just carrying over from your best attempt at that day.
Still, you guys are going in the right direction. If I were to suggest something it would probably be the ability to add custom customers (custom-ers, hah) or something, along with an endless mode you'd have a practically finished game in hands. Best of luck on future projects as well!
I loved this game! I just think it should have a more casual mode, especially for those who want to get all the high scores (the meteors were terrible...)
It would also be nice to see more character forms (I love Orva and The Muscles and would love to see more of them).
The tutorial text needs to be updated about the bread, to say it's now on the left side.
I am so in love with this game! The atmosphere, the aesthetics, gameplay is fun and challenging. I wish I could buy for a longer version, (that could maybe have more varied endings for the characters depending on what you feed them, like different growths). It reminded me of playing Order Up back in the day, haha
Oh damn I completely forgot about the dialogue saying where the buns were, woops! We do have plans to keep adding stuff to the game, mostly new characters and more days/modifiers for days. I think it will always stay as a quick arcadey style game instead of something more long-form, but I agree that something like that would be pretty fun.
That's odd. Did you get a good time and stack them relatively neatly? That's the only other thing that should be affecting score if all the ingredients are correct. I'll take a closer look at that order.
This looked like a (semi-) relaxing kitchen handler game at first, but it turned out to be a test of speed, dexterity and patience. Oh, and memory too. That combination isn't something I'd want in one game.
The concept is great, fattening up returning customers over time by completing their orders. Though the execution on the gameplay side of things isn't. At least not if the goal was to get the same vibe as games with similar gameplay loops. Having to fight the fidgety physics seems like an unintentional part of the game that increases the difficulty by a lot without really delivering a payoff.
And as if that wasn't enough, said physics get jumbled up every other day to make keeping the burgers together even more of a problem.
All in all I'd say that there might be an audience that enjoys the additional difficulties compared to other kitchen games, but I'm not part of that and I can't really see the target group being big enough to justify such decisions.
This game reminds me of a game created by that Creature Unknown guy (RIP), with the same kind of overall kitchen cooking concept. It also had questionable physics in it, based on what I can recall from my memory of it, and it really wasn't that fun.
This is just an exercise in frustration for me. The ingredients keep flipping around like they're fidget spinners in my hands and burgers sometimes disappear when you go to the customer and the meteors don't help at all, I feel as if there should be a couple days before that happens so that the player isn't immediately barraged by the difference in gameplay. In Papa Cooking games, the ingredients don't flip around willy nilly in your hands, they realistically slop down onto the ground if you don't aim them correctly. Great concept, cool art, gameplay could use some improvement.
this game is great. BUT (big one too), it would be cool to have a gauge of cleanliness and time because cause sometimes I get good grades and some times I don't. ALSO, not a huge fan of the meteors or anti grav. When the food floated up into the garbage chute, twas indeed frustrating.
A quirky furry weight gain themed papa Louie game in space!? I don't have words to explain how much fun I'm having with this! Having loads of fun. Just wish there was more to it. Maybe a sequel or expansion later down the road?
i dont mean to sound negative considering the audience for this game but some part of the game are frustrating, its hard to tell the difference between the toasted and non toasted cheeses, parts vanishing as you move between the screens because of things like meteorites hitting just before moving between screens (sometimes causing crashes with the food getting knocked around as you serve it being a big cause). the game is enjoyable but needs to be polished a bit in some smaller areas that kinda make the game a bit sour or unfair. amazing game otherwise though and ofc hehe fat ppl
Constructive criticism is needed, no matter what the creator creates, or who it is for. You're not being rude by sounding negative, you're just giving them what they need to hopefully improve the game. Don't be afraid to critique something.
Time and neatness are also factors for the score! If you got a burger haphazardly piled on a plate half an hour late with the bun upside down, you'd be mad too!
Lovely game, felt like that one scene from The Bear tbh
For real though, love the design, the gameplay, the characters, everything! The mechanic of them getting bigger the better your order is such a nice touch. 2nd and 3rd levels are definitely the toughest and a gallery option would be nice too since you're timed. Other than that I really enjoyed it!!
Short but definitely fun, although I wish there was a gallery mode so you could view the customers' weight stages after you beat the game. Or a way to repeat levels so you can try for a perfect score to see customers at their max weight (since their weight gain seems linked to score?)
It's mostly because the game is super hectic, especially when you have the asteroids modifier or the zero-g modifier, it's easy to screw up an order or take too long fixing it.
I get a heart from a customer and then on the result screen I have an F from them, something's definitely wrong there. Perhaps I'm TOO good and the score values go too high and flip around to an F, lol (EDIT: might be because I click the bell to proceed to the next customer, but because the plate is clear by then it gives me an F?)
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Really love the new Qol additions but there’s been a few things I noticed when I played.
For whatever reason I get the angry response from customers despite being in the green time sector. And the customer appearance sector seems to be not working despite having S rank on all of them
Time is only one of the criteria your score, getting the ingredients correct and stacking them neatly also contribute. The viewer only tangentially relates a customer high score with their weight. You still have to see the weight itself for it to unlock in the viewer, but if you've got an S for them they should have gone up in weight at least once and be viewable. What exactly isn't working about the viewer?
Thanks for the help. It helped with my next play through.
can you please fix the error? (tried deleting the data and redownloading it but that had no effect)
You shouldn't have to re-download anything if you're just deleting the save file. What exactly are you deleting?
i cant find the save files in the data and with how big it is..
Are you looking in your local app data folder? It's a default folder on your computer and not the one you downloaded.
i got an error loading the game
___________________________________________
############################################################################################
ERROR in action number 1
of Other Event: Room Start for object game:
max argument 2 incorrect type (undefined) expecting a Number (YYGR)
at gml_Script_load_game
############################################################################################
gml_Script_load_game (line -1)
gml_Object_game_Other_4
anyway loved the game played it before the latest update :3
It's possible that your old save file is what's crashing the game. The save file should be located in the local app data folder on your computer, try moving it out of there and see if that fixes it.
thank you that seemed to fix the issue
how many weight gain stages does each character have, since as far as i can see they're not all unlocked in the gallery. Also, do you unlock more weight gain stages with S ranks?
Each character has three stages. Once you see a stage in the game itself it will be unlocked in the viewer.
bet
Characters' names?
Also can u make it for mobile users?
No.
This is a bit of a silly question. Do you think there's just a button I press that ports the game to mobile automatically? It takes time and effort that I would rather not spend to make a worse version of the game on a platform it was not designed for.
"Why aren't you making a version of your free game that's more convenient for me?" Come on, think about what you're saying before you ask questions that make you sound entitled.
They're all in the character viewer, lower left on the main menu.
Omg this game is so cute!!
I would say it is close to perfect. Great characters (if limited) fantastic gameplay that brings such a fresh spin to the classic assembly cooking style game. Having it be physics based is so fun, and the daily gimmicks are too. I would have preferred to have more increments in the weight gain, as well as more skin getting revealed (captain already exibits a bit of that ;)
I am in love with strong snake lady
Good game. I like it. Trying to 100% this game was a little painful and annoying for me, but I (kinda) did it, eventually.
S Ranking Day 4 (Low-Gravity) seems impossible, like someone before me has pointed out, because of Captain. I have, given Captain the straightest, burnt burger three times, with time still in green, and I get an A. Thankfully, you don't have to S Rank every day to get S overall.
Day 5 ending will seemingly always play when beating it, even individually, and, when beaten individually, will always give an F, as it doesn't count your best scores, it counts the entire current run.
For those seeking to S Rank, or just see the customers at their biggest, Tier 3 is the max. Also, my winning attempt looked like: SSSAS (The A is cause of Captain).
So, once again, good game, I do like this game very much, trying to S Rank the game was a little painful, but I'm happy I finally did it.
Yippee!
This game is so goooood! The gameplay is a fun idea executed perfectly, especially since I didn't expect there to be so many combinations that can be ordered on top of the different obstacles. And of course, all the art is wonderful, both the characters and the backgrounds! I would love to see more of a game like this if y'all continue to develop it. The only downside is... I kinda want a burger now...
Something got messed up between last version and this update. I thought the balance changes would make for an interesting challenge to return to, so I downloaded the game, made Glorpina her first order on day 1 and was left mouth agape at the fact she gave me a C on a burger that otherwise looked perfect. Cue a lot of stubborn testing and I was finally able to get an S rank by cooking the bottom bun *just* before the first appearance change. It seems all the other first customers of the day suffer from this issue, and additionally getting an S rank on Captain on low-grav still seems impossible and I'm not sure why (I could do more testing but I don't want to repeat the first customer's order every time so I opted not to).
Aside from this, customers also seem to take into account ingredients on the cooker when rating their order, so you can wind up getting an F rank out of left field because you forgot to trash something before handing over the burger. If this works like I think it does technically I guess it means you could give the customer a seemingly empty plate and get an actual score for it, but like I said before I've had enough for the time being.
Overall, I think the update is cool, but it's a shame that it's so broken. The level select and gallery are undoubtedly nice but it also sucks your effective progress gets reset if you don't start from the very beginning every time instead of the score just carrying over from your best attempt at that day.
Still, you guys are going in the right direction. If I were to suggest something it would probably be the ability to add custom customers (custom-ers, hah) or something, along with an endless mode you'd have a practically finished game in hands. Best of luck on future projects as well!
I loved this game! I just think it should have a more casual mode, especially for those who want to get all the high scores (the meteors were terrible...)
It would also be nice to see more character forms (I love Orva and The Muscles and would love to see more of them).
The tutorial text needs to be updated about the bread, to say it's now on the left side.
I am so in love with this game! The atmosphere, the aesthetics, gameplay is fun and challenging. I wish I could buy for a longer version, (that could maybe have more varied endings for the characters depending on what you feed them, like different growths). It reminded me of playing Order Up back in the day, haha
Oh damn I completely forgot about the dialogue saying where the buns were, woops! We do have plans to keep adding stuff to the game, mostly new characters and more days/modifiers for days. I think it will always stay as a quick arcadey style game instead of something more long-form, but I agree that something like that would be pretty fun.
Happy to help.
That sounds nice! In that case, let me offer some ideas just for the fun of ideation:
Ok so customer asks for 5 raw burger patties. i give 5 raw burger patties and is unhappy. truly the most realistic service fetish game
That's odd. Did you get a good time and stack them relatively neatly? That's the only other thing that should be affecting score if all the ingredients are correct. I'll take a closer look at that order.
Game is great, but a bit short but overall still great. Do wish there an infinite mode
This was wonderful. I love the aesthetic and the art.
All of my complaints were addressed in your post-mortem already, and I'd love to see this expanded upon
This looked like a (semi-) relaxing kitchen handler game at first, but it turned out to be a test of speed, dexterity and patience. Oh, and memory too. That combination isn't something I'd want in one game.
The concept is great, fattening up returning customers over time by completing their orders. Though the execution on the gameplay side of things isn't. At least not if the goal was to get the same vibe as games with similar gameplay loops. Having to fight the fidgety physics seems like an unintentional part of the game that increases the difficulty by a lot without really delivering a payoff.
And as if that wasn't enough, said physics get jumbled up every other day to make keeping the burgers together even more of a problem.
All in all I'd say that there might be an audience that enjoys the additional difficulties compared to other kitchen games, but I'm not part of that and I can't really see the target group being big enough to justify such decisions.
This game reminds me of a game created by that Creature Unknown guy (RIP), with the same kind of overall kitchen cooking concept. It also had questionable physics in it, based on what I can recall from my memory of it, and it really wasn't that fun.
This is just an exercise in frustration for me. The ingredients keep flipping around like they're fidget spinners in my hands and burgers sometimes disappear when you go to the customer and the meteors don't help at all, I feel as if there should be a couple days before that happens so that the player isn't immediately barraged by the difference in gameplay. In Papa Cooking games, the ingredients don't flip around willy nilly in your hands, they realistically slop down onto the ground if you don't aim them correctly. Great concept, cool art, gameplay could use some improvement.
Really entertaining game. A gallery of the character's weights along with a level select after one finishes the game will be great.
The bugs and crashes are the biggest issue thus far which prevent a full game run.
Great game! Having a gallery of character's weight stages would be nice though)))
this game is great. BUT (big one too), it would be cool to have a gauge of cleanliness and time because cause sometimes I get good grades and some times I don't. ALSO, not a huge fan of the meteors or anti grav. When the food floated up into the garbage chute, twas indeed frustrating.
found a bug were if you grab a patty too quickly when you first enter the kitchen, the game completely crashes
Known bug, you're probably clicking the bell while it's hidden by the textbox and it's overriding the correct score with the empty plate score.
Good game.
But.
Food disappears when you move between rooms.
And sometimes I can't understand why I'm getting such grades. I can't know where was the mistake.
At the first run I was getting Fs and Cs. On the second run I was getting As and Ss. Most of the time I was doing the same thing.
A quirky furry weight gain themed papa Louie game in space!? I don't have words to explain how much fun I'm having with this! Having loads of fun. Just wish there was more to it. Maybe a sequel or expansion later down the road?
i dont mean to sound negative considering the audience for this game but some part of the game are frustrating, its hard to tell the difference between the toasted and non toasted cheeses, parts vanishing as you move between the screens because of things like meteorites hitting just before moving between screens (sometimes causing crashes with the food getting knocked around as you serve it being a big cause). the game is enjoyable but needs to be polished a bit in some smaller areas that kinda make the game a bit sour or unfair. amazing game otherwise though and ofc hehe fat ppl
Constructive criticism is needed, no matter what the creator creates, or who it is for. You're not being rude by sounding negative, you're just giving them what they need to hopefully improve the game. Don't be afraid to critique something.
I keep following the orders exactly, but I keep getting Fs...
Time and neatness are also factors for the score! If you got a burger haphazardly piled on a plate half an hour late with the bun upside down, you'd be mad too!
Apparently I'm too lenient on my local Burger King, then, lol
Lovely game, felt like that one scene from The Bear tbh
For real though, love the design, the gameplay, the characters, everything! The mechanic of them getting bigger the better your order is such a nice touch. 2nd and 3rd levels are definitely the toughest and a gallery option would be nice too since you're timed. Other than that I really enjoyed it!!
Short but definitely fun, although I wish there was a gallery mode so you could view the customers' weight stages after you beat the game. Or a way to repeat levels so you can try for a perfect score to see customers at their max weight (since their weight gain seems linked to score?)
It's mostly because the game is super hectic, especially when you have the asteroids modifier or the zero-g modifier, it's easy to screw up an order or take too long fixing it.
Also, all the characters are super good, but especially the snake
I get a heart from a customer and then on the result screen I have an F from them, something's definitely wrong there. Perhaps I'm TOO good and the score values go too high and flip around to an F, lol
(EDIT: might be because I click the bell to proceed to the next customer, but because the plate is clear by then it gives me an F?)
i think this is the exact cause of the issue, something to fix for sure