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Devlog
V1.3.4
August 30, 2025
by
Chubberdy
19
Major thanks to Mark Suckerburg over on the discord for point out I had a single value I missed when changing all the max weights, turns out that's why Captain just wasn't getting bigger!...
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V1.3.3
August 28, 2025
by
Chubberdy
15
V1.3.2 - Burnt cheese now scored properly - Reduced base par time by 5 seconds - Reduced par time added from cooked ingredients slightly (was overtuned because I thought that was the only problem with...
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V1.3.1
August 26, 2025
by
Chubberdy
22
- Exiting to main menu mid-order now properly resets food timer - Increased speed threshold that ingredients can be moving at and still be considered on the plate while moving between screens - Slight...
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The Sauce Update
August 24, 2025
by
Chubberdy
29
Glorpina pic by Squidge of course! It's been in the works for a while, but here's the big update we've been promising! New ingredients, new days, a new challenge modifier, and new weight stages, this...
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V1.2.0
December 08, 2024
by
Chubberdy
18
- High scores for each customer on each day are now saved - Days not played by using level select are now accounted for by using high scores for any skipped days - Slightly increased friction of ingre...
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V1.1.1
September 14, 2024
by
Chubberdy
16
Update time! A lot of bug fixes, a lot of quality of life improvements. -----V1.1.0 - Bell can now only be rung if an order is shown, should stop the score from mysteriously changing after finishing a...
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Gain Jam Post-mortem
August 31, 2024
by
Chubberdy
17
Alrighty, the game is out and I've had time to process feedback and discuss with the team, so let's do a post-mortem. Bugs There were a couple bugs that none of the dev team found, but there were a fe...
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