Definitely one of the best games I played. Interesting theme of being stuck on a planet. Great music choice, really fits the game. Overall, amazing game. Really looking forward to seeing more updates!
sen told me that i'd need a teleporter to get out, but i have one now, and it just says "no hub detected". how am i supposed to get out of the underground cave area?
i'm just stuck down here now...
edit: figured it out - i needed the teleporter **hub**, not the teleporter itself
Well most games built for a desktop don't really translate well into mobile, there's a lot of stuff that requires a bigger screen to either convey information or have enough accuracy to input. Plus making a mobile version requires completely re-doing all of the controls and usually moving around the game elements to work with touch inputs. I personally also would have to pay additional fees to develop for mobile. It's a lot of effort just to appease people who just go around to random games and say "android pls".
I have a few more buildings I'd like to put in, but none are generators. I'm planning on save files working from older versions moving forward, but there is always a chance something will break.
ok so i love this game so much that i want to play the first one too, but it doesnt have a .exc or .app file to run so im lost on how i get the game to run pls help
Very nice game, I enjoy playing both SPACE thumber 1 and 2. For space thumber 2, does an ending exist or no and for what is the teleporter used for? Keep up the good work!
I feel like the slimes in the west need to be removed or at least spawned way less often. They always gather in hordes and completely destroy whatever you make here.
I'm going to give you some advice. Asking complete strangers to do hours of work for you for free completely unprompted is pretty rude. And yes, saying "I would love it if you did this" does count as asking.
jesus christ not this dude, genuinely do not interact with this dude at all, delete the comment and block him if you can. tl;dr he's a freak that needs to be locked up if the roblox vore avatar wasn't obvious by it and has been an issue in multiple communities lol
Made an account to air out my only greivance with this game: Slimes spawn too many of certain types.
For example: I had a setup that got DESTROYED by the horde of 10-20 brown, grey and green slimes that spawned from both spawners. I had to rebuild (which was easier done than said, as I had Pilot as basically build insurance) but still. Too. Many. Slimes! :shaking: Is this a bug or something, or is it a result of enemy balance being strange? I basically had teir III turrets but that didn't even scratch the slime hordes much...
2. fairy often, so they wouldn't go kaboom from practically lag-spiking times before slimes spawned more
3. I had teir 3 lazer turrets spaced with power supplies between them and some energy walls, even with the better damage dealers, but they barely can kill a single brown/red/purple slime without aid from my drone (I main Dax but I doubt that should matter for this.)
4. no, but I did have a two-miner set up by a slime nest with defenses that worked until enough slimes to entirely destroy all the stuff I had there spawned. also, it takes what feels like HOURS to kill a spawn of red slimes with the drones. (even with lazer turrets, I am taking around 5 minutes or so with my max-level done to kill those red slimes. at least my lazer turrets kill the adds that all those red slimes stacked onto eachother spew.)
also, sorry for replying later than I should have. ;-;
Big fan of the game, I was just wondering if you were planning on adding a "tourist" mode like in the first game, for those that want to play around with the base building and game mechanics without having to worry about the slimes.
can we get something to improve the effectiveness of structures without having to outright replace them with the better version (though these upgrades can be applied to the higher level structures as well), there could be a general durability upgrade for all structures, energy production boost and transfer range increase for the generators, a sort of "thorns" upgrade for the barricades, energy efficiency upgrades for the miners and defence turrets, range and damage upgrades for the turrets, etc.
also can we get a repair pulsar thingy which repairs things for us?
Spacethumper 1 is finalized, unless there's some glaring bug that comes up (which I imagine someone would have found by now) I'm going to keep it as-is.
As much as I know a lot of people want slime inflation to be a mechanic, it's just not what I had in mind for the game mechanics or story-wise.
Multi-player is far beyond what I can code at this point, I don't even know where I would start for that. I would definitely have to have in mind from the beginning of the game since there's a ton of stuff relying on there only being one player and viewpoint.
Sprite mods will definitely be incorporated by 1.0, but might be done sooner if I can figure out a good way to open folders from within the game to prevent the confusion some people have of where their app data folder is.
The alien dinosaur thing is my sona! I don't draw them much these days but I did do one sequence with them a while ago and that's where the profile pic is from.
More characters are not happening at this stage, I like the dynamic the current four have and I really want to make sure I don't keep adding stuff that isn't already on my list of things to complete the game. Gotta get that version 1.0 out sooner than later!
Sorry most of the answers boiled down to "no", I'm happy you're taking this much interest in the game!
I think being able to block off nearly all enemies would end up destroying the balance of the game, especially if it was something you could unlock and just apply to the spawners in quick succession. I might be able to work with something you're limited to one of per map that allows you to completely block enemies to let you build around one area safely. Figuring out what setup will let you neutralize nests with defensive structures was always my intent though.
Can you make a power prioritization toggle on solar panels, turbines, etc? I would like the ability to choose 'Prioritize left/right' and 'ignore left/right'. My laser turrets for instance cannot work because the mining drill is taking too much power; not a train smash but the flexibility would be nice.
Regardless, thanks for making the game. It is a lot of fun.
can you make it so if a reactor's energy output isn't beng utilized (I.E. you or a mine that is currently active) it consumes crystals at a greatly reduced rate (roughly 1/10th the normal rate)?
i have a bug where i cannot access any sort of menu with the interact button, talking with other characters? i can do that, it's just the rescearch table, the upgrade, and the auto miner menus aren't popping up.
can we get difficulty settings which lets us make the slimes more or less aggressive, including making the stronger slimes (like those annoying airdrop ones) spawn sooner, later, or not at all?
Most likely no. I want to start polishing up what's already there and figuring out the end of the game, so no more major areas/gameplay changes outside of that.
with all due respect it's too cumbersome to have to put a generator or one of those power siphon things next to everything that needs to be powered (especially a miner that can't have a solar panel next to it), so a proper power transfer system with power lines and power banks would be much appreciated
Understandable that it's a little frustrating, but that would require a rework of one of the biggest core mechanics of the game that a lot of stuff it balanced around.
is a power bank to store energy still manageable? that way we can leave a reactor or two running for a bit without wasting the energy because it's not powering a miner or flowing into us, as well as give miners powered by a reactor a bit of a buffer before they stop working when their reactor dies
That one also isn't going to happen, but more so because it would be a pain to program with how I have the power system set up right now (e.g. poorly), especially for what amounts to a minor buff for one building. Plus the whole "living battery" conceit gets a lot weaker when you can just plonk down regular batteries.
Could you maybe have Sen inform the player what the strengths of each character are when you ask about teammates? I can tell the guy's better at mining and the heroine from the last game has higher base energy, but what about the third?
No, there's too much stuff that relies on being in a certain size range and clicking on stuff would be very annoying with the camera zoomed out, so no prestiging to get bigger this time around.
It is more likely we'll have our characters going deeper into the caverns. That, or rebuilding the space ship to be a base of operations where characters can interact or change outfits, even having small conversations too, but we will have to wait until Chubberdy has a clearer vision on how to proceed...
As well as suffer trying to make the saves compatible with each update.
Just beat the caves. that was tough, not gonna lie. Glad I did it though. In the full release, what will happen afterward? Will we unlock more upgrades or even a new area? I'm excited to find out.
Probably no new areas, right now the game is already pretty finicky with the transitions as it is and I don't want to introduce more issues without re-coding a bunch of stuff. I do have some ideas for upgrades though, and reworking the display for those to allow for new ones wouldn't be as intensive.
Is this from a save file from a previous version or is it a fresh save? I think I might know what the issue is but it depends on the oldest version the game was saved in.
I'm honestly thinking to myself: What if the metal floor broke after the cave floor did? Honestly, as hilarious as it might be to have the floor cave in further, of course, the balancing for now, and the ideas for what should proceed after what comes after escaping the cave should be thought through.
there is a lot of problems with the slimes in the second area i got softlocked so badly from one slime nest that was out of reach that i didnt know about that decided to rain and army of slimes and ruin the entire structure i built and flooded the lowest level with slimes as more slimes keep spawning making it impossible to get anywhere or build an elevator out
Just finished the entire game and it's really fun! Only bug I encountered was that entering the second area as the green lady crashed my game, but I didn't lost too much progress.
Found a bug again: You can softlock yourself until the slimes come destroy yourself in the second area if you build a fusion generator with an elevator that goes up to a third level. (In short, if you build an elevator in a crevice and the fusion generator runs out of crystals to power it, it freezes the elevator, preventing you from destroying it, and trapping you.)
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and also cool game 10/10
HOW DO I GET METAL?!?!?
Building and powering miners is the best way to get metal, but you can always shoot your drones laser at a metal node to get a smaller amount.
Definitely one of the best games I played.
Interesting theme of being stuck on a planet.
Great music choice, really fits the game.
Overall, amazing game. Really looking forward to seeing more updates!
uhh, how do i get out of the underground cave?
sen told me that i'd need a teleporter to get out, but i have one now, and it just says "no hub detected". how am i supposed to get out of the underground cave area?
i'm just stuck down here now...
edit: figured it out - i needed the teleporter **hub**, not the teleporter itself
Android pls?
No.
kk js so you know I never see android types of games anymore
Well most games built for a desktop don't really translate well into mobile, there's a lot of stuff that requires a bigger screen to either convey information or have enough accuracy to input. Plus making a mobile version requires completely re-doing all of the controls and usually moving around the game elements to work with touch inputs. I personally also would have to pay additional fees to develop for mobile. It's a lot of effort just to appease people who just go around to random games and say "android pls".
fair point I will leave you be, not ask for android and I'll just do something else
If you want, can you tell me in what program you made your games
Sure, it's gamemaker 2. Neat little program but I can't really recommend it now since they switched to subscription only.
I think they changed that a while ago and went back to the single payment
Love the game and I wanna ask:
1.are you gonna add new power generators?
2.when you will update the game, do I have to play the entire game again or can I to move the data file and play as normal?
I have a few more buildings I'd like to put in, but none are generators. I'm planning on save files working from older versions moving forward, but there is always a chance something will break.
ok so i love this game so much that i want to play the first one too, but it doesnt have a .exc or .app file to run so im lost on how i get the game to run pls help
There is a .exe in the zip file, if you can play this one you should be able to play the first one.
I love the cast of characters, their personalities, and how they interact with each other.
I feel like that makes it stand out from other similar games.
100% My favorite weight-gain game.
is normal if I go in to the cave and it start to shake than the floor break and fall?
Yes.
Ok, thank
Very nice game, I enjoy playing both SPACE thumber 1 and 2. For space thumber 2, does an ending exist or no and for what is the teleporter used for? Keep up the good work!
No ending yet, the teleporter can be used as a way to quickly travel back to a teleporter hub.
Interesting, thanks
I feel like the slimes in the west need to be removed or at least spawned way less often. They always gather in hordes and completely destroy whatever you make here.
Will difficulty ever be added like the last game? :crying:
Eventually yes, I want to get the enemy balance nailed down before giving people the option to just turn them off.
ok thx for replying!
If you want you can add me in there
I would so love it
I'm going to give you some advice. Asking complete strangers to do hours of work for you for free completely unprompted is pretty rude. And yes, saying "I would love it if you did this" does count as asking.
JUST MAKE THAT YOURSELF ONCE THE FEATURE TO MAKE YOUR OWN SPRITES BECOMESA THING DUDE!! :crying: :crying:
jesus christ not this dude, genuinely do not interact with this dude at all, delete the comment and block him if you can. tl;dr he's a freak that needs to be locked up if the roblox vore avatar wasn't obvious by it and has been an issue in multiple communities lol
Fun fact did you know if you're fatter than this dude in anything ever he'll have a complete mental breakdown
Made an account to air out my only greivance with this game: Slimes spawn too many of certain types.
For example: I had a setup that got DESTROYED by the horde of 10-20 brown, grey and green slimes that spawned from both spawners. I had to rebuild (which was easier done than said, as I had Pilot as basically build insurance) but still. Too. Many. Slimes! :shaking: Is this a bug or something, or is it a result of enemy balance being strange? I basically had teir III turrets but that didn't even scratch the slime hordes much...
Alright, I've got a few questions that'll factor into balance changes.
What tier walls did you have?
How often would you say you had to check on/health your defenses?
Did you have any of the other two types of defensive building, or just turrets? If yes how effective were they?
Were your defenses built close to the edge of a cliff?
1. Energy walls
2. fairy often, so they wouldn't go kaboom from practically lag-spiking times before slimes spawned more
3. I had teir 3 lazer turrets spaced with power supplies between them and some energy walls, even with the better damage dealers, but they barely can kill a single brown/red/purple slime without aid from my drone (I main Dax but I doubt that should matter for this.)
4. no, but I did have a two-miner set up by a slime nest with defenses that worked until enough slimes to entirely destroy all the stuff I had there spawned. also, it takes what feels like HOURS to kill a spawn of red slimes with the drones. (even with lazer turrets, I am taking around 5 minutes or so with my max-level done to kill those red slimes. at least my lazer turrets kill the adds that all those red slimes stacked onto eachother spew.)
also, sorry for replying later than I should have. ;-;
Big fan of the game, I was just wondering if you were planning on adding a "tourist" mode like in the first game, for those that want to play around with the base building and game mechanics without having to worry about the slimes.
Eventually yes, I want to get the enemy balance nailed down before giving people the option to just turn them off.
can we get something to improve the effectiveness of structures without having to outright replace them with the better version (though these upgrades can be applied to the higher level structures as well), there could be a general durability upgrade for all structures, energy production boost and transfer range increase for the generators, a sort of "thorns" upgrade for the barricades, energy efficiency upgrades for the miners and defence turrets, range and damage upgrades for the turrets, etc.
also can we get a repair pulsar thingy which repairs things for us?
i have a couple of questions..
Sorry most of the answers boiled down to "no", I'm happy you're taking this much interest in the game!
can we get a way to destroy or otherwise permanently subdue the slime nests? maybe a trap/net that blocks all but the smallest (gray) slimes?
I think being able to block off nearly all enemies would end up destroying the balance of the game, especially if it was something you could unlock and just apply to the spawners in quick succession. I might be able to work with something you're limited to one of per map that allows you to completely block enemies to let you build around one area safely. Figuring out what setup will let you neutralize nests with defensive structures was always my intent though.
Can you make a power prioritization toggle on solar panels, turbines, etc? I would like the ability to choose 'Prioritize left/right' and 'ignore left/right'. My laser turrets for instance cannot work because the mining drill is taking too much power; not a train smash but the flexibility would be nice.
Regardless, thanks for making the game. It is a lot of fun.
I can look into it but probably not, I kinda want to just leave the whole power linking code mess alone.
Fair enough.
can you make it so if a reactor's energy output isn't beng utilized (I.E. you or a mine that is currently active) it consumes crystals at a greatly reduced rate (roughly 1/10th the normal rate)?
That might be able to work and stay balanced. I'll look into it.
Auto miner 1 is the only miner that affected by the "crystal collection" research. I think that's intentional but not completely sure on that...
Is there a map of the underground cave? because I have no idea where I'm going
No map, but the only places you need to go are top right and bottom left.
underground cave?
How do I use the teleporters?
You need both a teleporter and a teleporter hub built and powered, once you do right clicking the teleporter opens the menu to teleport.
thank you
bug report, when falling into the cave as the previous game's MC at max size the game crashes with this message
___________________________________________
############################################################################################
ERROR in
action number 1
of Draw Event
for object mng_event:
Unable to find instance for object index 54
at gml_Script_create_textbox
############################################################################################
gml_Script_create_textbox (line -1)
gml_Object_mng_event_Draw_75
nvm happened with the new girl too, might be because I'm using an old save . . . .
i have a bug where i cannot access any sort of menu with the interact button, talking with other characters? i can do that, it's just the rescearch table, the upgrade, and the auto miner menus aren't popping up.
Building menus are opened by right clicking the buildings in this one.
can we get difficulty settings which lets us make the slimes more or less aggressive, including making the stronger slimes (like those annoying airdrop ones) spawn sooner, later, or not at all?
Difficulty options will eventually be added, but probably not with that level of customization.
any plans on more areas other than the cave? what about a mountain area for going up?
Most likely no. I want to start polishing up what's already there and figuring out the end of the game, so no more major areas/gameplay changes outside of that.
Will it come to mobile?
No.
lol
Could I request a power rework or perhaps a change to hab walls that connect everything in them and above them to a power grid.
Request denied.
Fair enough.
with all due respect it's too cumbersome to have to put a generator or one of those power siphon things next to everything that needs to be powered (especially a miner that can't have a solar panel next to it), so a proper power transfer system with power lines and power banks would be much appreciated
Understandable that it's a little frustrating, but that would require a rework of one of the biggest core mechanics of the game that a lot of stuff it balanced around.
is a power bank to store energy still manageable? that way we can leave a reactor or two running for a bit without wasting the energy because it's not powering a miner or flowing into us, as well as give miners powered by a reactor a bit of a buffer before they stop working when their reactor dies
That one also isn't going to happen, but more so because it would be a pain to program with how I have the power system set up right now (e.g. poorly), especially for what amounts to a minor buff for one building. Plus the whole "living battery" conceit gets a lot weaker when you can just plonk down regular batteries.
Could you maybe have Sen inform the player what the strengths of each character are when you ask about teammates? I can tell the guy's better at mining and the heroine from the last game has higher base energy, but what about the third?
They build/repair stuff faster, but an explanation of that would be helpful.
That would be nice, yeah ^^ It might also help if you gave them (nb?) a different-colored drone like you did with Dax.
Will there be a "rebirth" system like in the first game?
No, there's too much stuff that relies on being in a certain size range and clicking on stuff would be very annoying with the camera zoomed out, so no prestiging to get bigger this time around.
It is more likely we'll have our characters going deeper into the caverns. That, or rebuilding the space ship to be a base of operations where characters can interact or change outfits, even having small conversations too, but we will have to wait until Chubberdy has a clearer vision on how to proceed...
As well as suffer trying to make the saves compatible with each update.
Best of luck to you!
Just beat the caves. that was tough, not gonna lie. Glad I did it though. In the full release, what will happen afterward? Will we unlock more upgrades or even a new area? I'm excited to find out.
Probably no new areas, right now the game is already pretty finicky with the transitions as it is and I don't want to introduce more issues without re-coding a bunch of stuff. I do have some ideas for upgrades though, and reworking the display for those to allow for new ones wouldn't be as intensive.
Sounds good! I’m excited to see where this goes.
Didn't know what you meant, but then I found them myself. Tricky!!
how were you able to beat it?
Yeah... Update didn't fix the cave crash...
Keep getting
############################################################################################
ERROR in
action number 1
of Draw Event
for object par_enemy:
Variable par_enemy.current_sprite(100249, -2147483648) not set before reading it.
at gml_Object_par_enemy_Draw_0
############################################################################################
gml_Object_par_enemy_Draw_0 (line -1)
Is this from a save file from a previous version or is it a fresh save? I think I might know what the issue is but it depends on the oldest version the game was saved in.
I keep getting an error when I try to enter the cave on the left of the surface, and have not noticed any shaking. Here's the error
___________________________________________
############################################################################################
ERROR in
action number 1
of Draw Event
for object par_enemy:
Variable par_enemy.current_sprite(100249, -2147483648) not set before reading it.
at gml_Object_par_enemy_Draw_0
############################################################################################
gml_Object_par_enemy_Draw_0 (line -1)
in 7.3 you are not capable of entering the cave on the left at the star
yea this
___________________________________________
############################################################################################
ERROR in
action number 1
of Step Event0
for object mng_event:
Unable to find instance for object index 29
at gml_Script_create_textbox
############################################################################################
gml_Script_create_textbox (line -1)
gml_Object_mng_event_Step_0
I'm honestly thinking to myself: What if the metal floor broke after the cave floor did? Honestly, as hilarious as it might be to have the floor cave in further, of course, the balancing for now, and the ideas for what should proceed after what comes after escaping the cave should be thought through.
there is a lot of problems with the slimes in the second area i got softlocked so badly from one slime nest that was out of reach that i didnt know about that decided to rain and army of slimes and ruin the entire structure i built and flooded the lowest level with slimes as more slimes keep spawning making it impossible to get anywhere or build an elevator out
Just finished the entire game and it's really fun! Only bug I encountered was that entering the second area as the green lady crashed my game, but I didn't lost too much progress.
Found a bug again: You can softlock yourself until the slimes come destroy yourself in the second area if you build a fusion generator with an elevator that goes up to a third level. (In short, if you build an elevator in a crevice and the fusion generator runs out of crystals to power it, it freezes the elevator, preventing you from destroying it, and trapping you.)
You can also stuck when building the elevator and it's not powered.