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(+1)

Also, realized there's a crash if you try interacting with a teleporter without a teleporter hub existing.

Really fun so far! Normally dont really like these sorta base building games but this is really simple and nice. only thing that felt off was that you couldnt have accumulators too close to eachother, seems like sorta daisychaining these together to bring power down from generators from platforms above would be a cool thing to do. lil bummed out but i understand if that would be too unbalanced/weird code wize. other than that lots of fun!

Yeah it would have to have higher diminishing returns since the accumulators half the energy of whatever they draw from. So drawing from themselves would be a bit awkward.

Yeah the code for those would be a bit jank from the feedback loop, technically possible using limits, but I also don't want the whole daisy chaining thing going on ironically enough. Mostly want the power sources to have to stand on their own instead of a central power hub you plug everything into.

(+1)

Love the new intro with the Captain/Pilot cursing up a storm to the miner. It just goes to show how much she has put up with. She is surprisingly calm.

Pog this game has an itch.io page.

I think im stupid, but how come I cant build the auto miner, its always red. Some text telling me whats wrong would really help. Im a total noob at this.

Do you have enough metal and crystals? Is it on top of a resource vein?

Ive tried ontop of a resource vein so i must be missing those other things.

welp, yeah, wasnt mining for metals. My bad!

(+1)

Bug: If you are on an elevator when it is destroyed by enemies, the game crashes.

Glad to see Spacethumper continued! Or should I say... expanded :)

(+1)(-1)

It's Good but a few things:

Those Whiteish slimes annihilate barriers far too fast. I've had to scrap a run because of this.

I like the 'balance between power for you and power for your buildings' but it could use with some sort of 'connecting power' UI instead of just by proximity, as buildings will sap power from a source even if they already have enough from the one on the other side. It'd also be nice if you could use power sources on platforms to power things below them. Otherwise platforms are of minimal use.

Basic elevator could be smaller.

The arc generator thing's tooltip is unclear. Is it ranged or is it like, close proximity?

All that being said, the animation has improved and the extra selection of characters is nice as well.

Not so much a bug as a small problem that might be able to be solved.

when you build the defenses close to the slime spawn point on the left side cliff, all the turrets start off facing the wrong direction. when they finally turn around the barrage of slimes have already torn down barricades placed close to it (can see the spawner on screen close, but not directly next to it. 3 spaces away) upon actually defending that spot the turrets stay facing the correct direction, allowing subsequent waves to be much easier. Until you try to swap characters or load a save. 

Is it at all possible to make it so turrets will face the nearest slime spawner when built? or at least have them face the left side when on the left side cliff?

other than that. i do rather enjoy the game. the miner in particular is my favorite of the three.

I like this game so much

(+3)

This is great!

Ps: Can you add difficulty options back?

(+5)

Spacethumper... TWO!

Viewing most recent comments 161 to 171 of 171 · Previous page · First page