V1.1.1


Update time! A lot of bug fixes, a lot of quality of life improvements.

-----V1.1.0

- Bell can now only be rung if an order is shown, should stop the score from mysteriously changing after finishing an order

- Increased timer length in base time, time added per ingredient, and time added per cooked ingredient

- Ingredients no longer count towards score when off plate

- Ingredients no longer disappear when transitioning between kitchen and counter

- "Floating" ingredients are no longer transferred between kitchen and counter when transitioning quickly after dropping them. This also affects the zero grav level, so ingredients must be relatively close to each other or the plate to be transferred

- The modifiers for days have been switched, the order is now dark, meteors, zero grav

- Did slight balancing for which orders on what days to make things a little easier

- Cook time changed from 5 to 7 seconds

- Save system added, currently the things saved are the latest day you've gotten to, your highest overall score, and the highest weights/scores for each character

- Added a gallery, get at least a B overall to get to it from the main menu!

- Added level select (note: weights and scores will always start from 0 no matter what day you start on, having them be persistent was causing shenanigans)

- Moved buns from behind the plate to above the patties

- The zero grav stage is now a low grav stage, just so you don't have to force your mouse to be absolutely still before you let go

- Changed plate sprite and made plate slightly smaller

- Ingredients must now be fully on plate to transition between screens properly, i.e. at least partially above the plate and not touching the counter

- Missing ingredients are now properly penalized, no more one ingredient perfectly scored burgers

- Fixed spacing on scoring screen

- Added timer in kitchen to indicate the effect on the score, green adds to score, yellow has no effect, orange subtracts, and running out of time subtracts a lot

-----V1.1.1

- Fixed another bug with the bell crashing the game when picking up ingredients and ringing it at the same time

Files

Squelchies V1.1.1.zip 46 MB
88 days ago

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Comments

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(1 edit)

i dont understand the point of adding saves if every day you start from resets weights/scores, some sort of actual save/load system as you go through the campaign would be cool. it doesnt help that the meteor stage is super super hard still ;_;. Still super impressed with this game tho and its super cool you made/are making updates for it! these last things are def personal opinions but i think itd be cool if the amount of spinning ingredients can do when you pick them up was reduced, and if grabbing the wrong item when a bunch are bunched up was harder. thank u!

(+2)

CHUBBERDY DID IT. THE BUG IS FIIIIXEEEEED.

Very much approve of these quality of life changes.