V0.8.0
This one is mostly tweaking the defensive buildings and polishing them up a bit, but there has been a change to how NPCs are saved that will break older saves again.
- Overhauled gauss cannons, they now shoot penetrating lasers instead of projectiles. Damage has been halved for balance
- Fixed missing collision at cave entrance after cave collapse
- Shattering platforms no longer visible before cave collapse
- Pausing now closes all other menus
- NPCs are now also saved by object name instead of index for future-proofing, forgot to add them in V0.6.0. This will once again break saves unfortunately
- Improved laser turret effects and added sound for laser
- Added visual indicator for when absorbing/venting energy
- Updated Arc Generator Mk. II sprites
- Fixed arc generator animation loop
- Improved arc generator AOE effects, added sounds, added slight screen shake
- Arc generators now knock back enemies and delay their attacks, but have significantly reduced damage output
- Removed erroneous description for gauss cannons saying they cost metal to shoot
- Improved drone laser effects and added sounds
Files
Get Spacethumper 2
Spacethumper 2
Thumping once again
Status | Released |
Author | Chubberdy |
Genre | Strategy |
Tags | Furry, Tower Defense, weight-gain |
Comments
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do the other crewmates teleport out of the cave yet? I've built a teleporter where they stand and also a hub, all powered up, but their dialogue isn't progressing
Edit: Found out you can use the hub to teleport. A bit confusing since the hub is described as the teleport destination. Either way, is there anything after that?
Once you've talked to both crew mates you're free to teleport out of the cave using the hub. I admit it's a bit unintuitive, that's something I'm planning on fixing at some point.
Hell yeah
sweet