Ah, there's the issue. For buildings you have to right click on the building itself. I tried making it a key initially but which building got interacted with was unclear sometimes without how wide the sprite gets so I went with right click instead.
honestly, the slimes ARE SO FUCKING OVERWHELMING, AND WHY ISNT THERE ANYTHING IN THE SETTINGS TO DISABLE THEM, THIS IS A GLARING ISSUE THAT MUST BE ADDRESSE
i wouldn't say it's a glaring issue, and they said they're working on difficulty settings; but yeah, i agree with the principle, i just wanna vibe lol. maybe the setting could just make it so they aren't hostile and don't damage structures? iunno :3
yeah, i get that; that's why i said the option could be to just make them nonhostile instead of outright gone. honestly, i'd be happy with just an easy mode lol
Non-hostile would have pretty much the same effect as having them be gone (I guess with added lag as they all piled up without being killed). Easy mode is coming though!
So has the old upgrading system been removed? I can't seem to just make what I already have placed better. I have to destroy it and put a whole new building there?
Yeah, the old system doesn't work now that you're considered to be touching every building the sprite covers instead of just the one in the middle. Plus the old system was a bit clunky with how larger buildings would only expand to the right anyway. An important exception are platforms, which can have the blueprint for upgrades placed and built on top of them.
im a huge fan of this game mechanic and i absolutely cant wait to see more! i played through the whole game and i am completely stumped where to put the "cheat code." how am i supposed to know??? ive never even seen where i could type in my own text in any of the menus!
what i like: the art and the sounds, and the subtle detail of the music getting more instruments the larger you are, very wii tanks or mariokart level selector vibes, and it also adds sections of calmness and crescendos to make it not repetitive! tho some more variety would of course be welcome. the building was good! i wouldnt say its very great but it works well enough. i love the detail of the animations, apart from.. dex annnnnnd.. (i fuckin forget her name, the other small one), not having much of any idle animation when small enough. must be so much work to do each and every amount of weight for all the movement! something these weight gain sprite games do to the motivation i bet, its gotta be so teadious. and for the sound, i love how may layers it has! slosh, groan, suit creaking, stomping, and it all changes slightly for each weight level! tho one thing, i wish the frequency of groans would get slightly more often the heavier you get. like, once every 1 or 3 seconds instead of the 5 or 8 seconds, just for the larger sizes. and more sound variety to make it even more organic and immersive! i also liked the dialogue, its got character and depth, each character has a personality, and its not super long and word vomit.
what i dont like: the power system. above all. it is so irritating that accumulators cannot work when they have overlapping s.o.i.'s i wish they didnt exist altogether. i wish each building would run power to each other all as one total power subgrid, separated only by gaps in buildings. as boring as that may be, that is the most effective and most convenient to work with. anything else just makes base building irritating, apart from using wires, either placed on a separate build layer or as one power pole that has a range to connect to other poles, and a range to connect to buildings, can act the same for a wireless concept as well. something i really think should be a building is an auto repair defence tower, because god forbid i have to rush back and forth and back and forth to make sure nothing is fucking breaking. speaking of, i never got the chance to use the energy based wall, because i couldnt be fucked to find a way for it to get power. another q.o.l. thing i would love to have is a building upgrade that unlocks automatically sending resources into the player storage. AUTOSAVE, PLEASE. WITH A CONFIGURABLE SAVE FREQUENCY, and naming save files. (thats where i assumed to be able to put the cheat code). A WORLD MAP, with enemy indicators would also help lots, if you dont decide to impliment an auto repair tower, and would be useful if both are added anyways. a faint building grid when about to place a building would also help a little.
all in all, this was a great experence regardless of the irritations. i really want to play more, see more map detail, more character detail, more story, more buildings, enemies (that mmmperhaps make you chonky? like a debuf fat amount, fat that isnt the bio energy? which also makes you more gurgly ~//v//~... ahem), more events! fuckin flesh it out man! im invested! i'll support on patreon if you have one!
edit: i think ive found where to put it!!! but.... what does it do.... lmao. i opened my save thats about 3/4ths of the way through the game and idks whats different lol
After getting the suggestion that maybe the other characters don't want to have to be apart of the situation (thanks KY25), I decided to play through the whole game (and remembered to save when I got super far) and managed to complete both the research table and upgrade station, as well as getting the radio tower and beating that part. I then wanted to figure out the code, because I now knew it but still didn't know where to put it. I figured maybe the controls menu because it has the same amount of letters as the code, but it didn't work. I might be completely off track, because the only hint I know of that tells you were you might be able to put the code in was talking about the menu. I'm not sure if that was changed by the time I'm playing this, or if I'm just blind. I am currently in the caves right now, trying to figure out whether or not it has at least a hint on where you can use the code, but keep getting demolished by the slimes which keep destroying my elevators and wind turbines.
I can now confidently say, my original opinion of the game was invalid, and I am now in love with this game, not counting the few flaws I've found with the game.
Didn't know I'd be stuck in the caves, so I saved over my file when I entered. I have a level 3 laser. I've restarted from this save 3 times, because I can't build a good enough defense before the third wave of slimes (second wave from the left side) comes in and destroys all my ground level resources and elevators. The only way I survive the second wave is by building on that crystal platform, then all the slimes from the right side stay under it and don't move away. Once I lose my ground level, I cannot get rid of the slimes before the next wave comes in. Is there a strategy for me to get out of here, or do I need to start a new save from scratch?
God, I keep seeing this game... and my social anxiety just skyrockets thinking about it.
Edit: I decided to give it a chance, and, without thinking about the others, managed to get to the final fat stage (I think) as well as fully completing the research table, but ended up losing all my progress because I accidently clicked on a load when I hadn't saved prior to getting it because I was trying to figure out the obscure hint for where the code can be put in. Rage quit and deleted the game for the 2nd time after that. (You know, the more games with save functions I play, the more I realize that I might be the issue, because this keeps happening. I played WoG, and got pretty far past the colossus or whatever that whatchamacallit was , but died, and got sent back to that fight, because I hadn't saved prior to dying, then this happened, and then today, I ended up rage quiting Chocola's tower or whatever it was because I died and hadn't saved, and lost 3 levels worth of progress, but I digress.)
There will be an easy difficulty, but no tourist like last time. The base defense aspect is much more important this time around and removing it leaves the game with massive chunks of downtime where you don't really do anything.
I wonder what kind of music our three explorers like to listen to... If alien music is in any way comparable to the stuff we Smelly Humans have available
If it's the regular elevator no. Elevators are only usable if they fully fit onto them, so at higher weights a freight elevator is needed due to how wide they are.
Soooooo, I got into the caves. But I forgot to place a teleporter hub on the surface, am I stuck down there or will the game just take me back somehow once I place a hub in the caverns?
I'm stuck in the caves. I've found 4 crystals, but I can't find the others. I keep seeing tile resources behind walls on the left and right too. Am I supposed to break something, or am I just blind?
You can use the teleporter hub to ping the direction of any remaining sources of interference. The stuff in the walls is just there for decoration, no way to break through.
Thank you. That helped me find one. I just gotta find out how to reach the second one now. Placing elevators everywhere so far, and still haven't quite found it
First off, really enjoyed the game, reminds a bit of Kingdom. But, I am curious, I did manage to finish the game but forgot to make a save before teleporting out. Does this mess up my ability to use the code or no? Also, never found the underground that others are talking about
Nah, the code can be used at any point during the game, even before you find it! As for the caverns, let's just say three particularly hefty individuals sure do weigh a lot when they're all in one spot...
I actually happened to find the cave soon after i posted as I started another run to have a end-of-game save. Still yet to figure out how or where to input the code tho
That's an idea I toyed around with for a bit but ultimately scrapped. Being able to fully power stuff without a generator was clunky and generally just took away from energy needed for building and research.
We really blaming Itch.io for Mastercard and Visa strongarming both them and Steam into oppressive policies? Ditching payment processors isn't an option without fucking over even vaster swaths of developers.
hey, love the game so far, though I've had an issue. How do I get out of the crystal caves? I placed a teleporter central hub on the overworld, and I cleared all of the crystals that block the teleporter signals, but I still get the "No Hub Detected" message when I try to teleport. This has happened in two different save files and I'm softlocked now. Am I doing anything wrong
That's a bit of unclear verbiage on my end, the regular teleporters go back to their area's hub, the hubs themselves are what let you teleport between areas.
so I'd have to make a teleporter hub in the overworld and underground? Does it have to be on the top layer and exposed to sunlight or how does it work? the wording is very confusing
No special requirements after the initial fall into the caverns and destruction of the interference nodes. Just build/power a teleporter hub and you can use it to teleport to the surface. The same applies if you ever want to back down to the caverns after you get out of them the first time.
I bet it's a really cool game, just I had a really big issue with it from the start. I liked the decision to use a new main character, just I wish that instead of there being 3 characters, there was only one like the original game. I've always had issues with games with multiple characters to choose to play from, because I tend to (- for a reason I'm not quite sure of, -) feel like if only one character is used, the other characters would feel left out and/or get jealous. Again, I don't quite understand why I think this way, and I don't know if this is just a problem only I'm dealing with, but it practically made the game unplayable for me. I'm not saying that you should change the game, because I bet there'd be a lot of things that depended on the addition of the 2 other characters code and gameplay-wise, I'm just saying I wish you would have stuck with the original game's style in that way.
I found out how to put in the code (no spoilers) but when I wanted to look at the sprites and when I did I saw that there were more pilot sprites are you planning on adding those other sizes or are those just there to be there. And if you are adding those sizes would you add more sizes to tauma and the other guy (I can not remember his name)
From what I understand, you're going to be making a difficulty system soon, and I wanted to ask:
Would it be possible to make it possible to change the difficulty in the middle of a game?
I think it would be helpful for people who choose the highest difficulty thinking they'll be able to handle it, but end up overwhelmed and quitting the game because they don't want to play through the whole thing again on a lower difficulty just to be able to finish the game.
Not an accusation, just an assumption due to a lack of the code being mentioned here.
This is not comment to say that things are too positive or the like, its just either you are curating here or everyone knows to keep their mouth shut on a code which i as a blabber mouth find unlikely. (I have not blabbed. Yet.)
The game is good and i cannot wait to see where you go with it. Im eager to see the next build (TAKE YOUR TIME I MAY BE IMPATIENT BUT GOD ID RATHER CREATORS BE HAPPY WITH THEIR WORK THAN IT BE RUSHED FOR IMPATIENT PEOPLE LIKE ME)
Building generators is the best way to gain weight, although you do technically gain energy passively. All defensive structures for holding back the slimes are grouped in the same tab in the build menu, most of them need to be powered to work though. There's a small tutorial that you can choose to do when starting a new game, and Sen (the robo cube) can give refreshers on mechanics if you talk to him.
Ive actually had this issue too, or at least it takes a turret that im standing away from that has a gen that isnt connected to anything besides it a while to target on occasion. Only with the Mk3 lasers ive seen this i gotta add
Nope. I'll be adding difficulty options in the future, but the easy option will make enemies easier this time around instead of removing them entirely.
1. The elevators: the elevators are kinda glitchy sometimes it just randomly telports me up for seemingly no reason. Also early in the game while using the original character the normal elevator glitched me and repeatedly squished her into the ground. this stopped after i left the hitbox of the elevator.
2. The caves exit: upon exiting the caves with the pilot the character doubled in the character select room. This fixed it self after i left the room and came back.
3. Secret code:in the character select room if you use it enough times the characters frames of animations duplicate above the characters. Its kinda hard to describe.
what do people mean theyve been playing for 3 hours and won the whole game. Im 100% a single save file and its taken me 6 and a half hours. PLUS i havent even done the bottom cave yet.
Btw amazing game keep working at it:)
Update: still havent finished the game. Im writing this because theres a funny little thing that i dont think is intetnional. If you keep yousing the secret code it will continue to do its thing. Dont want to say more because ill spoil the code.
I am so sorry to ask but how do i do anything i place like a blue print for things but Im not able to do more than that I have pressed every button i could and nothing Im sorry for not understanding
Are you asking how you place the blueprints or are you asking what you do after you place them? Most stuff you can get by talking to Sen by walking up to him and pressing "E" after you complete the tutorial, but the tutorial itself should guide you through building.
I found a way out of bounds in the cave. You can get up to the very top by using a couple Hab Walls to build an elevator offset from the stairs leading up to the top right most blocker crystal thing. I'd show you, but...I'm stuck out of bounds, and forgot to save at all during the entire cave segment. Like a dingus
Huh. I honestly never thought about that, guess I didn't think someone would go to the trouble of building all the way up! I'll have to put a ceiling on both areas.
I gave a pretty clear hint in the V0.10.0 patch notes, but if you want something a little less obvious there's only one place in the game you can enter text.
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bug: you can open the build menu during the intro cutscene, and clicking "Build" creates an error
also, i can't pause nor move in the tutorial, making it incompletable
New version let's go!!!!!!!!!!!
bruh, I already softlock after being unable to interact with the research table (it literally just does not work)
You have to power it with an adjacent generator.
yeah, I did (I'm hitting the interact key and it does nothing, despite this.)
Ah, there's the issue. For buildings you have to right click on the building itself. I tried making it a key initially but which building got interacted with was unclear sometimes without how wide the sprite gets so I went with right click instead.
ahhhh, okay then.
honestly, the slimes ARE SO FUCKING OVERWHELMING, AND WHY ISNT THERE ANYTHING IN THE SETTINGS TO DISABLE THEM, THIS IS A GLARING ISSUE THAT MUST BE ADDRESSE
i wouldn't say it's a glaring issue, and they said they're working on difficulty settings; but yeah, i agree with the principle, i just wanna vibe lol. maybe the setting could just make it so they aren't hostile and don't damage structures? iunno :3
he sadly said he wont make an option/mode to disable the slimes since half the game is the slimes attacking
yeah, i get that; that's why i said the option could be to just make them nonhostile instead of outright gone. honestly, i'd be happy with just an easy mode lol
Non-hostile would have pretty much the same effect as having them be gone (I guess with added lag as they all piled up without being killed). Easy mode is coming though!
fair enough, i'm looking forward to it!
I can't wait for when V0.11.0 come out
I have a feeling that it will be a great update
Hello creator of this game i have a question when we can have a sprite sheet to edit the characters in game?
I'll be releasing sprite sheets with the update that allows for custom sprites to be used in the game.
So has the old upgrading system been removed? I can't seem to just make what I already have placed better. I have to destroy it and put a whole new building there?
Yeah, the old system doesn't work now that you're considered to be touching every building the sprite covers instead of just the one in the middle. Plus the old system was a bit clunky with how larger buildings would only expand to the right anyway. An important exception are platforms, which can have the blueprint for upgrades placed and built on top of them.
im a huge fan of this game mechanic and i absolutely cant wait to see more! i played through the whole game and i am completely stumped where to put the "cheat code." how am i supposed to know??? ive never even seen where i could type in my own text in any of the menus!
what i like: the art and the sounds, and the subtle detail of the music getting more instruments the larger you are, very wii tanks or mariokart level selector vibes, and it also adds sections of calmness and crescendos to make it not repetitive! tho some more variety would of course be welcome. the building was good! i wouldnt say its very great but it works well enough. i love the detail of the animations, apart from.. dex annnnnnd.. (i fuckin forget her name, the other small one), not having much of any idle animation when small enough. must be so much work to do each and every amount of weight for all the movement! something these weight gain sprite games do to the motivation i bet, its gotta be so teadious. and for the sound, i love how may layers it has! slosh, groan, suit creaking, stomping, and it all changes slightly for each weight level! tho one thing, i wish the frequency of groans would get slightly more often the heavier you get. like, once every 1 or 3 seconds instead of the 5 or 8 seconds, just for the larger sizes. and more sound variety to make it even more organic and immersive! i also liked the dialogue, its got character and depth, each character has a personality, and its not super long and word vomit.
what i dont like: the power system. above all. it is so irritating that accumulators cannot work when they have overlapping s.o.i.'s i wish they didnt exist altogether. i wish each building would run power to each other all as one total power subgrid, separated only by gaps in buildings. as boring as that may be, that is the most effective and most convenient to work with. anything else just makes base building irritating, apart from using wires, either placed on a separate build layer or as one power pole that has a range to connect to other poles, and a range to connect to buildings, can act the same for a wireless concept as well. something i really think should be a building is an auto repair defence tower, because god forbid i have to rush back and forth and back and forth to make sure nothing is fucking breaking. speaking of, i never got the chance to use the energy based wall, because i couldnt be fucked to find a way for it to get power. another q.o.l. thing i would love to have is a building upgrade that unlocks automatically sending resources into the player storage. AUTOSAVE, PLEASE. WITH A CONFIGURABLE SAVE FREQUENCY, and naming save files. (thats where i assumed to be able to put the cheat code). A WORLD MAP, with enemy indicators would also help lots, if you dont decide to impliment an auto repair tower, and would be useful if both are added anyways. a faint building grid when about to place a building would also help a little.
all in all, this was a great experence regardless of the irritations. i really want to play more, see more map detail, more character detail, more story, more buildings, enemies (that mmmperhaps make you chonky? like a debuf fat amount, fat that isnt the bio energy? which also makes you more gurgly ~//v//~... ahem), more events! fuckin flesh it out man! im invested! i'll support on patreon if you have one!
edit: i think ive found where to put it!!! but.... what does it do.... lmao. i opened my save thats about 3/4ths of the way through the game and idks whats different lol
OH I SEE NOW LMAO
WTF HOW DID I ONLY NOW FIND AN UNDERGROUND AREA
After getting the suggestion that maybe the other characters don't want to have to be apart of the situation (thanks KY25), I decided to play through the whole game (and remembered to save when I got super far) and managed to complete both the research table and upgrade station, as well as getting the radio tower and beating that part. I then wanted to figure out the code, because I now knew it but still didn't know where to put it. I figured maybe the controls menu because it has the same amount of letters as the code, but it didn't work. I might be completely off track, because the only hint I know of that tells you were you might be able to put the code in was talking about the menu. I'm not sure if that was changed by the time I'm playing this, or if I'm just blind. I am currently in the caves right now, trying to figure out whether or not it has at least a hint on where you can use the code, but keep getting demolished by the slimes which keep destroying my elevators and wind turbines.
I can now confidently say, my original opinion of the game was invalid, and I am now in love with this game, not counting the few flaws I've found with the game.
Grateful to know that my comment help you to be able to see the game from another point of view and enjoy it
Didn't know I'd be stuck in the caves, so I saved over my file when I entered. I have a level 3 laser. I've restarted from this save 3 times, because I can't build a good enough defense before the third wave of slimes (second wave from the left side) comes in and destroys all my ground level resources and elevators. The only way I survive the second wave is by building on that crystal platform, then all the slimes from the right side stay under it and don't move away. Once I lose my ground level, I cannot get rid of the slimes before the next wave comes in. Is there a strategy for me to get out of here, or do I need to start a new save from scratch?
God, I keep seeing this game... and my social anxiety just skyrockets thinking about it.
Edit: I decided to give it a chance, and, without thinking about the others, managed to get to the final fat stage (I think) as well as fully completing the research table, but ended up losing all my progress because I accidently clicked on a load when I hadn't saved prior to getting it because I was trying to figure out the obscure hint for where the code can be put in. Rage quit and deleted the game for the 2nd time after that. (You know, the more games with save functions I play, the more I realize that I might be the issue, because this keeps happening. I played WoG, and got pretty far past the colossus or whatever that whatchamacallit was , but died, and got sent back to that fight, because I hadn't saved prior to dying, then this happened, and then today, I ended up rage quiting Chocola's tower or whatever it was because I died and hadn't saved, and lost 3 levels worth of progress, but I digress.)
Anyways Pretty fun game.
I personally don't really like the slimes, will there be a tourist difficulty like in the last game?
There will be an easy difficulty, but no tourist like last time. The base defense aspect is much more important this time around and removing it leaves the game with massive chunks of downtime where you don't really do anything.
I personally enjoyed that, but I see what you mean.
Some people just enjoy the aspect of free base building, wish you can continue to ponder on the subject so there's a chance you add it
I wonder what kind of music our three explorers like to listen to... If alien music is in any way comparable to the stuff we Smelly Humans have available
When I try to use the elevator with her weight level at max, it doesn't work. Is this a bug?
If it's the regular elevator no. Elevators are only usable if they fully fit onto them, so at higher weights a freight elevator is needed due to how wide they are.
Soooooo, I got into the caves. But I forgot to place a teleporter hub on the surface, am I stuck down there or will the game just take me back somehow once I place a hub in the caverns?
No need for a hub to teleport to for switching between the caverns and the surface, you're good.
Thanks for clarifying
I'm stuck in the caves. I've found 4 crystals, but I can't find the others. I keep seeing tile resources behind walls on the left and right too. Am I supposed to break something, or am I just blind?
You can use the teleporter hub to ping the direction of any remaining sources of interference. The stuff in the walls is just there for decoration, no way to break through.
Thank you. That helped me find one. I just gotta find out how to reach the second one now. Placing elevators everywhere so far, and still haven't quite found it
First off, really enjoyed the game, reminds a bit of Kingdom. But, I am curious, I did manage to finish the game but forgot to make a save before teleporting out. Does this mess up my ability to use the code or no? Also, never found the underground that others are talking about
Nah, the code can be used at any point during the game, even before you find it! As for the caverns, let's just say three particularly hefty individuals sure do weigh a lot when they're all in one spot...
I actually happened to find the cave soon after i posted as I started another run to have a end-of-game save. Still yet to figure out how or where to input the code tho
LOVING the game, one question tho....can you go immobile? cuz the dialogue keeps teasing about it lol
Nope, I would have to figure out how to balance around not being able to move before I could put immobility in.
thats fair, love the game still
an idea that could work you have much greater energy output so you can power stuff when not near anything that could power?
That's an idea I toyed around with for a bit but ultimately scrapped. Being able to fully power stuff without a generator was clunky and generally just took away from energy needed for building and research.
I'm glad the new policies don't seem to have affected this game, but fuck itch.io anyway.
We really blaming Itch.io for Mastercard and Visa strongarming both them and Steam into oppressive policies? Ditching payment processors isn't an option without fucking over even vaster swaths of developers.
Doesn't mean itch is without fault.
I don’t think itch has an option when they have servers, bills and staff they have to pay to keep the service running
hey, love the game so far, though I've had an issue. How do I get out of the crystal caves? I placed a teleporter central hub on the overworld, and I cleared all of the crystals that block the teleporter signals, but I still get the "No Hub Detected" message when I try to teleport. This has happened in two different save files and I'm softlocked now. Am I doing anything wrong
That's a bit of unclear verbiage on my end, the regular teleporters go back to their area's hub, the hubs themselves are what let you teleport between areas.
so I'd have to make a teleporter hub in the overworld and underground? Does it have to be on the top layer and exposed to sunlight or how does it work? the wording is very confusing
No special requirements after the initial fall into the caverns and destruction of the interference nodes. Just build/power a teleporter hub and you can use it to teleport to the surface. The same applies if you ever want to back down to the caverns after you get out of them the first time.
the wait is unbearable😎✌
I bet it's a really cool game, just I had a really big issue with it from the start. I liked the decision to use a new main character, just I wish that instead of there being 3 characters, there was only one like the original game. I've always had issues with games with multiple characters to choose to play from, because I tend to (- for a reason I'm not quite sure of, -) feel like if only one character is used, the other characters would feel left out and/or get jealous. Again, I don't quite understand why I think this way, and I don't know if this is just a problem only I'm dealing with, but it practically made the game unplayable for me. I'm not saying that you should change the game, because I bet there'd be a lot of things that depended on the addition of the 2 other characters code and gameplay-wise, I'm just saying I wish you would have stuck with the original game's style in that way.
I actually think the others would be happy to not have to do anything.
You actually managed to get me to play this game by saying that, thank you so much. I legitimately hadn't thought about that.
I found out how to put in the code (no spoilers) but when I wanted to look at the sprites and when I did I saw that there were more pilot sprites are you planning on adding those other sizes or are those just there to be there. And if you are adding those sizes would you add more sizes to tauma and the other guy (I can not remember his name)
That's all answered in the FAQ on the main page.
From what I understand, you're going to be making a difficulty system soon, and I wanted to ask:
Would it be possible to make it possible to change the difficulty in the middle of a game?
I think it would be helpful for people who choose the highest difficulty thinking they'll be able to handle it, but end up overwhelmed and quitting the game because they don't want to play through the whole thing again on a lower difficulty just to be able to finish the game.
It might be possible, I'd have to see if it would mess anything up.
Somethin tells me chubberdy is curating this comment section
What an odd accusation.
Not an accusation, just an assumption due to a lack of the code being mentioned here.
This is not comment to say that things are too positive or the like, its just either you are curating here or everyone knows to keep their mouth shut on a code which i as a blabber mouth find unlikely. (I have not blabbed. Yet.)
The game is good and i cannot wait to see where you go with it. Im eager to see the next build (TAKE YOUR TIME I MAY BE IMPATIENT BUT GOD ID RATHER CREATORS BE HAPPY WITH THEIR WORK THAN IT BE RUSHED FOR IMPATIENT PEOPLE LIKE ME)
I do also wonder if there is more than one code
ALSO ALSO, love Tauma. Adorable
guys how do i kill the slimes and like generally gain weight?
ive been tryna figure this out but just gave up and now im here and please someone respond
Building generators is the best way to gain weight, although you do technically gain energy passively. All defensive structures for holding back the slimes are grouped in the same tab in the build menu, most of them need to be powered to work though. There's a small tutorial that you can choose to do when starting a new game, and Sen (the robo cube) can give refreshers on mechanics if you talk to him.
oh i get it now, ty man
also none of the turrets worked for me either
Are you giving them enough power? Non-generator buildings need a generator next to them to turn them on.
I do I've two mk 3 solar panels on both sides and still nothing
Only reason I can think they wouldn't be working is if they aren't fully built or the solar panels are in the shade.
No i had them in the light i dont know still a fun game my weirdness aside
Ive actually had this issue too, or at least it takes a turret that im standing away from that has a gen that isnt connected to anything besides it a while to target on occasion. Only with the Mk3 lasers ive seen this i gotta add
question is there a way to disable the slimes?
Nope. I'll be adding difficulty options in the future, but the easy option will make enemies easier this time around instead of removing them entirely.
got it and thank you for your hard work
I kinda liked the tourist difficulty that just let you chill and get fatter without having to worry.
ok finished the game, but i found some bugs:
1. The elevators: the elevators are kinda glitchy sometimes it just randomly telports me up for seemingly no reason. Also early in the game while using the original character the normal elevator glitched me and repeatedly squished her into the ground. this stopped after i left the hitbox of the elevator.
2. The caves exit: upon exiting the caves with the pilot the character doubled in the character select room. This fixed it self after i left the room and came back.
3. Secret code:in the character select room if you use it enough times the characters frames of animations duplicate above the characters. Its kinda hard to describe.
Thats it as I said before awesome game.
what do people mean theyve been playing for 3 hours and won the whole game. Im 100% a single save file and its taken me 6 and a half hours. PLUS i havent even done the bottom cave yet.
Btw amazing game keep working at it:)
Update: still havent finished the game. Im writing this because theres a funny little thing that i dont think is intetnional. If you keep yousing the secret code it will continue to do its thing. Dont want to say more because ill spoil the code.
People be speedrunning. Glad you're enjoying the game!
very great game, i played longer than i thought over *cough* 3 hours *cough*
When are different modes like easy or hard going to be added?
Probably next update, though I don't have a timeline on when that's happening.
I am so sorry to ask but how do i do anything i place like a blue print for things but Im not able to do more than that I have pressed every button i could and nothing Im sorry for not understanding
Are you asking how you place the blueprints or are you asking what you do after you place them? Most stuff you can get by talking to Sen by walking up to him and pressing "E" after you complete the tutorial, but the tutorial itself should guide you through building.
I found a way out of bounds in the cave. You can get up to the very top by using a couple Hab Walls to build an elevator offset from the stairs leading up to the top right most blocker crystal thing. I'd show you, but...I'm stuck out of bounds, and forgot to save at all during the entire cave segment. Like a dingus
Huh. I honestly never thought about that, guess I didn't think someone would go to the trouble of building all the way up! I'll have to put a ceiling on both areas.
If you are looking for where to enter the cheat code, try entering the code in the key bind in the controls setting.
What codes exist? I will not tell you, beat the game first.
What is the "end of the game" in this
Building and using the radio tower starts the end game sequence of events.
Is there anything else after I complete the scan?
Not to sound condescending, but are you reading the dialogue?
Nope.
I played the game so many times, I started skipping the dialogue.
Could I get a hint atleast on where the cheat codes go?
I gave a pretty clear hint in the V0.10.0 patch notes, but if you want something a little less obvious there's only one place in the game you can enter text.
Anyone have a good defense setup to deal with these waves?
there is no good defense. there is only slime.