V0.7.0


I expect this one to have quite a few bugs, I'm not sure if it's something I did or a gamemaker update that borked my room loading system but I'm really hoping this latest round of changes will future-proof the saves.

- Player weight now "catches up" to player energy instead of changing instantly

- Changed dialogue backend to support having less than two speakers during dialogue

- New area added (that cave floor doesn't look very sturdy)

- Tutorial no longer has to be done strictly sequentially

- Added a flying slime

- Added the very weak, but very damaging pink slime

- Updated enemy pathing

- Turrets can no longer shoot upwards as much

- Fixed issue with save system not loading rooms correctly, this unfortunately means (yeah I know I said I solved this) older saves might be borked again

- Overhauled enemy spawning, waves now have distinct types with different spawn rates for the slime types

- Enemies now spawn from one spawner at a time

Files

Spacethumper2 V0.7.0.zip 134 MB
33 days ago

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Comments

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will there be a difficulty choice,  like the last game?

Cave area needs definite tweaks for things,  Even dual metal cannons mk2 fail to stop the basic slime count for things before being overwhelmed.  

If you could shoot them before they unleash all at once, it might be okay, but maxed upgrades and i just gave up on this area after 3 hours of failing to achieve anything before being swarmed by slimes needing over 1000 energy to clear, and then respawned and instantly trashed anything i built to volume.